From c89d28fe47d6a88541f557eb320546d0dbdcd427 Mon Sep 17 00:00:00 2001 From: Anders Jenbo Date: Sun, 22 May 2022 05:18:28 +0200 Subject: [PATCH] Remove leftover firemen code --- Source/monster.cpp | 86 +++++++++++++++++++++++----------------------- 1 file changed, 43 insertions(+), 43 deletions(-) diff --git a/Source/monster.cpp b/Source/monster.cpp index 193d963d7..38c6e8775 100644 --- a/Source/monster.cpp +++ b/Source/monster.cpp @@ -1581,9 +1581,7 @@ bool MonsterFadeout(Monster &monster) } monster._mFlags &= ~MFLAG_LOCK_ANIMATION; - if (IsNoneOf(monster.MType->mtype, MT_INCIN, MT_FLAMLRD, MT_DOOMFIRE, MT_HELLBURN)) { - monster._mFlags |= MFLAG_HIDDEN; - } + monster._mFlags |= MFLAG_HIDDEN; M_StartStand(monster, monster._mdir); @@ -4735,53 +4733,55 @@ void MissToMonst(Missile &missile, Point position) monster._mdir = static_cast(missile._mimfnum); monster.position.tile = position; M_StartStand(monster, monster._mdir); - if (IsAnyOf(monster.MType->mtype, MT_INCIN, MT_FLAMLRD, MT_DOOMFIRE, MT_HELLBURN)) { - StartFadein(monster, monster._mdir, false); - } else { - if ((monster._mFlags & MFLAG_TARGETS_MONSTER) == 0) - M_StartHit(m, -1, 0); - else - MonsterHitMonster(m, -1, 0); - } + if ((monster._mFlags & MFLAG_TARGETS_MONSTER) == 0) + M_StartHit(m, -1, 0); + else + MonsterHitMonster(m, -1, 0); + + if (monster.MType->mtype == MT_GLOOM) + return; if ((monster._mFlags & MFLAG_TARGETS_MONSTER) == 0) { + if (dPlayer[oldPosition.x][oldPosition.y] <= 0) + return; + int pnum = dPlayer[oldPosition.x][oldPosition.y] - 1; - if (dPlayer[oldPosition.x][oldPosition.y] > 0) { - if (IsNoneOf(monster.MType->mtype, MT_GLOOM, MT_INCIN, MT_FLAMLRD, MT_DOOMFIRE, MT_HELLBURN)) { - MonsterAttackPlayer(m, dPlayer[oldPosition.x][oldPosition.y] - 1, 500, monster.mMinDamage2, monster.mMaxDamage2); - if (pnum == dPlayer[oldPosition.x][oldPosition.y] - 1 && IsNoneOf(monster.MType->mtype, MT_NSNAKE, MT_RSNAKE, MT_BSNAKE, MT_GSNAKE)) { - auto &player = Players[pnum]; - if (player._pmode != PM_GOTHIT && player._pmode != PM_DEATH) - StartPlrHit(pnum, 0, true); - Point newPosition = oldPosition + monster._mdir; - if (PosOkPlayer(player, newPosition)) { - player.position.tile = newPosition; - FixPlayerLocation(pnum, player._pdir); - FixPlrWalkTags(pnum); - dPlayer[newPosition.x][newPosition.y] = pnum + 1; - SetPlayerOld(player); - } - } - } + MonsterAttackPlayer(m, pnum, 500, monster.mMinDamage2, monster.mMaxDamage2); + + if (IsAnyOf(monster.MType->mtype, MT_NSNAKE, MT_RSNAKE, MT_BSNAKE, MT_GSNAKE)) + return; + + Player &player = Players[pnum]; + if (player._pmode != PM_GOTHIT && player._pmode != PM_DEATH) + StartPlrHit(pnum, 0, true); + Point newPosition = oldPosition + monster._mdir; + if (PosOkPlayer(player, newPosition)) { + player.position.tile = newPosition; + FixPlayerLocation(pnum, player._pdir); + FixPlrWalkTags(pnum); + dPlayer[newPosition.x][newPosition.y] = pnum + 1; + SetPlayerOld(player); } return; } - if (dMonster[oldPosition.x][oldPosition.y] > 0) { - if (IsNoneOf(monster.MType->mtype, MT_GLOOM, MT_INCIN, MT_FLAMLRD, MT_DOOMFIRE, MT_HELLBURN)) { - MonsterAttackMonster(m, dMonster[oldPosition.x][oldPosition.y] - 1, 500, monster.mMinDamage2, monster.mMaxDamage2); - if (IsNoneOf(monster.MType->mtype, MT_NSNAKE, MT_RSNAKE, MT_BSNAKE, MT_GSNAKE)) { - Point newPosition = oldPosition + monster._mdir; - if (IsTileAvailable(Monsters[dMonster[oldPosition.x][oldPosition.y] - 1], newPosition)) { - m = dMonster[oldPosition.x][oldPosition.y]; - dMonster[newPosition.x][newPosition.y] = m; - dMonster[oldPosition.x][oldPosition.y] = 0; - m--; - monster.position.tile = newPosition; - monster.position.future = newPosition; - } - } - } + if (dMonster[oldPosition.x][oldPosition.y] <= 0) + return; + + int mid = dMonster[oldPosition.x][oldPosition.y] - 1; + MonsterAttackMonster(m, mid, 500, monster.mMinDamage2, monster.mMaxDamage2); + + if (IsAnyOf(monster.MType->mtype, MT_NSNAKE, MT_RSNAKE, MT_BSNAKE, MT_GSNAKE)) + return; + + Point newPosition = oldPosition + monster._mdir; + if (IsTileAvailable(Monsters[mid], newPosition)) { + m = dMonster[oldPosition.x][oldPosition.y]; + dMonster[newPosition.x][newPosition.y] = m; + dMonster[oldPosition.x][oldPosition.y] = 0; + m--; + monster.position.tile = newPosition; + monster.position.future = newPosition; } }