From c3a2fd07c0aa8c5badcd927096f6760b367636e0 Mon Sep 17 00:00:00 2001 From: obligaron Date: Sat, 21 Jan 2023 17:11:21 +0100 Subject: [PATCH] Add used acids2.wav back to game --- Source/effects.cpp | 1 + Source/effects.h | 1 + 2 files changed, 2 insertions(+) diff --git a/Source/effects.cpp b/Source/effects.cpp index cd1c68ced..4fff300bb 100644 --- a/Source/effects.cpp +++ b/Source/effects.cpp @@ -107,6 +107,7 @@ TSFX sgSFX[] = { /*IS_CAST8*/ { sfx_MISC, "sfx\\misc\\cast8.wav", nullptr }, /*IS_REPAIR*/ { sfx_MISC, "sfx\\misc\\repair.wav", nullptr }, /*LS_ACID*/ { sfx_MISC, "sfx\\misc\\acids1.wav", nullptr }, +/*LS_ACIDS*/ { sfx_MISC, "sfx\\misc\\acids2.wav", nullptr }, /*LS_APOC*/ { sfx_MISC, "sfx\\misc\\apoc.wav", nullptr }, /*LS_BLODSTAR*/ { sfx_MISC, "sfx\\misc\\blodstar.wav", nullptr }, /*LS_BLSIMPT*/ { sfx_MISC, "sfx\\misc\\blsimpt.wav", nullptr }, diff --git a/Source/effects.h b/Source/effects.h index 5f6ac0966..4cc81fc14 100644 --- a/Source/effects.h +++ b/Source/effects.h @@ -194,6 +194,7 @@ enum _sfx_id : int16_t { IS_CAST8, IS_REPAIR, LS_ACID, + LS_ACIDS, LS_APOC, LS_BLODSTAR, LS_BLSIMPT,