Browse Source

use uint64_t instead of unsigned __int64 in structs.h

Updates #449.
pull/460/head
Robin Eklind 6 years ago committed by Anders Jenbo
parent
commit
c29030d6f6
  1. 10
      structs.h

10
structs.h

@ -217,9 +217,9 @@ typedef struct PlayerStruct {
int _pSBkSpell;
char _pSBkSplType;
char _pSplLvl[64];
unsigned __int64 _pMemSpells;
unsigned __int64 _pAblSpells;
unsigned __int64 _pScrlSpells;
uint64_t _pMemSpells;
uint64_t _pAblSpells;
uint64_t _pScrlSpells;
UCHAR _pSpellFlags;
int _pSplHotKey[4];
char _pSplTHotKey[4];
@ -317,7 +317,7 @@ typedef struct PlayerStruct {
int _pIBonusToHit;
int _pIBonusAC;
int _pIBonusDamMod;
unsigned __int64 _pISpells;
uint64_t _pISpells;
int _pIFlags;
int _pIGetHit;
char _pISplLvlAdd;
@ -1391,7 +1391,7 @@ typedef struct PkPlayerStruct {
int pManaBase;
int pMaxManaBase;
char pSplLvl[MAX_SPELLS];
unsigned __int64 pMemSpells;
uint64_t pMemSpells;
PkItemStruct InvBody[NUM_INVLOC];
PkItemStruct InvList[NUM_INV_GRID_ELEM];
char InvGrid[NUM_INV_GRID_ELEM];

Loading…
Cancel
Save