From c1108a2ee8a9c7430b64ce384082dad064703012 Mon Sep 17 00:00:00 2001 From: qndel Date: Sat, 23 Oct 2021 17:57:07 +0200 Subject: [PATCH] fix acid missiles (#3224) --- Source/missiles.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/missiles.cpp b/Source/missiles.cpp index da5bea8d3..bb5102f82 100644 --- a/Source/missiles.cpp +++ b/Source/missiles.cpp @@ -2313,7 +2313,7 @@ void AddAcid(Missile &missile, Point dst, Direction /*midir*/) { UpdateMissileVelocity(missile, dst, 16); SetMissDir(missile, GetDirection16(missile.position.start, dst)); - if ((!gbIsHellfire && (missile.position.velocity.deltaX & 0xFFFF0000) != 0) || (missile.position.velocity.deltaY & 0xFFFF0000) != 0) + if (!gbIsHellfire || (missile.position.velocity.deltaX & 0xFFFF0000) != 0 || (missile.position.velocity.deltaY & 0xFFFF0000) != 0) missile._mirange = 5 * (Monsters[missile._misource]._mint + 4); else missile._mirange = 1;