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@ -113,7 +113,7 @@ void DrawMonsterHealthBar(CelOutputBuffer out)
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} |
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if (sgOptions.Gameplay.bShowMonsterType) { |
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Uint8 borderColors[] = { 248 /*undead*/, 232 /*demon*/, 172 /*beast*/ }; |
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Uint8 borderColors[] = { 248 /*undead*/, 232 /*demon*/, 150 /*beast*/ }; |
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Uint8 borderColor = borderColors[mon->MData->mMonstClass]; |
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Sint32 borderWidth = width - (border * 2); |
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FastDrawHorizLine(out, xPos + border, yPos + border, borderWidth, borderColor); |
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