From b53c624f59dfd0bc788d03c5d046b12885e84fa9 Mon Sep 17 00:00:00 2001 From: Anders Jenbo Date: Mon, 5 Apr 2021 11:39:57 +0200 Subject: [PATCH] :lipstick: Change animal type color to yellow --- SourceX/qol.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SourceX/qol.cpp b/SourceX/qol.cpp index 813c8d0f3..1c35f8847 100644 --- a/SourceX/qol.cpp +++ b/SourceX/qol.cpp @@ -113,7 +113,7 @@ void DrawMonsterHealthBar(CelOutputBuffer out) } if (sgOptions.Gameplay.bShowMonsterType) { - Uint8 borderColors[] = { 248 /*undead*/, 232 /*demon*/, 172 /*beast*/ }; + Uint8 borderColors[] = { 248 /*undead*/, 232 /*demon*/, 150 /*beast*/ }; Uint8 borderColor = borderColors[mon->MData->mMonstClass]; Sint32 borderWidth = width - (border * 2); FastDrawHorizLine(out, xPos + border, yPos + border, borderWidth, borderColor);