From ad0bf6acfc3009d6615f1ec60c79e4da378d0eb8 Mon Sep 17 00:00:00 2001 From: Dennis Duda Date: Wed, 29 Aug 2018 02:07:15 +0200 Subject: [PATCH] Cleaned up `InitMonsterGFX` by changing the signature of LoadMissileGFX to fit. --- Source/missiles.cpp | 2 +- Source/missiles.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/missiles.cpp b/Source/missiles.cpp index 73ab196f9..07f88a384 100644 --- a/Source/missiles.cpp +++ b/Source/missiles.cpp @@ -2122,7 +2122,7 @@ void __fastcall SetMissDir(int mi, int dir) // TODO: replace `int mi` parameter with `missile_graphic_id mi` // to enable the compiler to optimize int to char properly // check for example the calls in `InitMonsterGFX` -void __fastcall LoadMissileGFX(int mi) +void __fastcall LoadMissileGFX(BYTE mi) { MisFileData *v1; // esi unsigned char *v2; // eax diff --git a/Source/missiles.h b/Source/missiles.h index ddafcb9a8..6e5ca829b 100644 --- a/Source/missiles.h +++ b/Source/missiles.h @@ -29,7 +29,7 @@ bool __fastcall Plr2PlrMHit(int pnum, int p, int mindam, int maxdam, int dist, i void __fastcall CheckMissileCol(int i, int mindam, int maxdam, bool shift, int mx, int my, int nodel); void __fastcall SetMissAnim(int mi, int animtype); void __fastcall SetMissDir(int mi, int dir); -void __fastcall LoadMissileGFX(int mi); +void __fastcall LoadMissileGFX(BYTE mi); void __cdecl InitMissileGFX(); void __fastcall FreeMissileGFX(int mi); void __cdecl FreeMissiles();