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fix golem spawning on top of player

pull/2835/head
qndel 5 years ago committed by Stephen C. Wills
parent
commit
a46d2c948c
  1. 2
      Source/missiles.cpp

2
Source/missiles.cpp

@ -2377,7 +2377,7 @@ void AddGolem(Missile &missile, Point dst, Direction /*midir*/)
if (!LineClearMissile(missile.position.start, target))
continue;
if (dMonster[target.x][target.y] != 0 || nSolidTable[dPiece[target.x][target.y]] || dObject[target.x][target.y] != 0)
if (dMonster[target.x][target.y] != 0 || nSolidTable[dPiece[target.x][target.y]] || dObject[target.x][target.y] != 0 || dPlayer[target.x][target.y] != 0)
continue;
SpawnGolem(playerId, target, missile);

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