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@ -2377,7 +2377,7 @@ void AddGolem(Missile &missile, Point dst, Direction /*midir*/)
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if (!LineClearMissile(missile.position.start, target)) |
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continue; |
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if (dMonster[target.x][target.y] != 0 || nSolidTable[dPiece[target.x][target.y]] || dObject[target.x][target.y] != 0) |
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if (dMonster[target.x][target.y] != 0 || nSolidTable[dPiece[target.x][target.y]] || dObject[target.x][target.y] != 0 || dPlayer[target.x][target.y] != 0) |
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continue; |
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SpawnGolem(playerId, target, missile); |
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