From a46d2c948cd1fd4e281481f7c25497e2be4554a2 Mon Sep 17 00:00:00 2001 From: qndel Date: Fri, 10 Sep 2021 07:50:34 +0200 Subject: [PATCH] fix golem spawning on top of player --- Source/missiles.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/missiles.cpp b/Source/missiles.cpp index cbca41d68..4dcdd90f3 100644 --- a/Source/missiles.cpp +++ b/Source/missiles.cpp @@ -2377,7 +2377,7 @@ void AddGolem(Missile &missile, Point dst, Direction /*midir*/) if (!LineClearMissile(missile.position.start, target)) continue; - if (dMonster[target.x][target.y] != 0 || nSolidTable[dPiece[target.x][target.y]] || dObject[target.x][target.y] != 0) + if (dMonster[target.x][target.y] != 0 || nSolidTable[dPiece[target.x][target.y]] || dObject[target.x][target.y] != 0 || dPlayer[target.x][target.y] != 0) continue; SpawnGolem(playerId, target, missile);