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Remove unused ChainStruct

pull/3972/head
obligaron 4 years ago committed by Anders Jenbo
parent
commit
a45eca5d40
  1. 9
      Source/missiles.cpp
  2. 6
      Source/missiles.h

9
Source/missiles.cpp

@ -34,9 +34,6 @@ bool MissilePreFlag;
namespace {
ChainStruct chain[MAXMISSILES];
int numchains;
int AddClassHealingBonus(int hp, HeroClass heroClass)
{
switch (heroClass) {
@ -1226,12 +1223,6 @@ void InitMissiles()
AvailableMissiles[i] = i;
ActiveMissiles[i] = 0;
}
numchains = 0;
for (auto &link : chain) {
link.idx = -1;
link._mitype = MIS_ARROW;
link._mirange = 0;
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++) { // NOLINT(modernize-loop-convert)
dFlags[i][j] &= ~DungeonFlag::Missile;

6
Source/missiles.h

@ -20,12 +20,6 @@ namespace devilution {
constexpr Point GolemHoldingCell = Point { 1, 0 };
struct ChainStruct {
int idx;
missile_id _mitype;
int _mirange;
};
struct MissilePosition {
Point tile;
/** Sprite's pixel offset from tile. */

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