From a45eca5d405ee1f3fd66e9c158292d77f16cb82c Mon Sep 17 00:00:00 2001 From: obligaron Date: Sun, 16 Jan 2022 11:33:42 +0100 Subject: [PATCH] Remove unused ChainStruct --- Source/missiles.cpp | 9 --------- Source/missiles.h | 6 ------ 2 files changed, 15 deletions(-) diff --git a/Source/missiles.cpp b/Source/missiles.cpp index 63f331dbd..a2df0f6af 100644 --- a/Source/missiles.cpp +++ b/Source/missiles.cpp @@ -34,9 +34,6 @@ bool MissilePreFlag; namespace { -ChainStruct chain[MAXMISSILES]; -int numchains; - int AddClassHealingBonus(int hp, HeroClass heroClass) { switch (heroClass) { @@ -1226,12 +1223,6 @@ void InitMissiles() AvailableMissiles[i] = i; ActiveMissiles[i] = 0; } - numchains = 0; - for (auto &link : chain) { - link.idx = -1; - link._mitype = MIS_ARROW; - link._mirange = 0; - } for (int j = 0; j < MAXDUNY; j++) { for (int i = 0; i < MAXDUNX; i++) { // NOLINT(modernize-loop-convert) dFlags[i][j] &= ~DungeonFlag::Missile; diff --git a/Source/missiles.h b/Source/missiles.h index 56519d59d..160fc5f98 100644 --- a/Source/missiles.h +++ b/Source/missiles.h @@ -20,12 +20,6 @@ namespace devilution { constexpr Point GolemHoldingCell = Point { 1, 0 }; -struct ChainStruct { - int idx; - missile_id _mitype; - int _mirange; -}; - struct MissilePosition { Point tile; /** Sprite's pixel offset from tile. */