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Make _pInfraFlag a boolean.

_pInfraFlag is only ever used in boolean contexts.
pull/197/head
Robin Eklind 7 years ago
parent
commit
a443e5091e
  1. 4
      Source/items.cpp
  2. 2
      Source/player.cpp
  3. 2
      structs.h

4
Source/items.cpp

@ -510,9 +510,9 @@ void CalcPlrItemVals(int p, BOOL Loadgfx)
plr[p]._pILMaxDam = lmax;
if (iflgs & ISPL_INFRAVISION) {
plr[p]._pInfraFlag = 1;
plr[p]._pInfraFlag = TRUE;
} else {
plr[p]._pInfraFlag = 0;
plr[p]._pInfraFlag = FALSE;
}
plr[p]._pBlockFlag = FALSE;

2
Source/player.cpp

@ -587,7 +587,7 @@ void CreatePlayer(int pnum, char c)
plr[pnum]._pFireResist = 0;
plr[pnum]._pLghtResist = 0;
plr[pnum]._pLightRad = 10;
plr[pnum]._pInfraFlag = 0;
plr[pnum]._pInfraFlag = FALSE;
if (c == PC_WARRIOR) {
plr[pnum]._pAblSpells = (__int64)1 << (SPL_REPAIR - 1);

2
structs.h

@ -267,7 +267,7 @@ typedef struct PlayerStruct {
char _pFireResist;
char _pLghtResist;
int _pGold;
int _pInfraFlag;
BOOL _pInfraFlag;
int _pVar1;
int _pVar2;
int _pVar3;

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