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@ -635,7 +635,7 @@ void CreatePlayer(int pnum, char c)
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plr[pnum]._pSLvlVisited[i] = 0; |
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} |
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plr[pnum]._pLvlChanging = 0; |
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plr[pnum]._pLvlChanging = FALSE; |
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plr[pnum].pTownWarps = 0; |
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plr[pnum].pLvlLoad = 0; |
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plr[pnum].pBattleNet = 0; |
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@ -1962,7 +1962,7 @@ void InitLevelChange(int pnum)
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ClrPlrPath(pnum); |
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plr[pnum].destAction = ACTION_NONE; |
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plr[pnum]._pLvlChanging = 1; |
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plr[pnum]._pLvlChanging = TRUE; |
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if (pnum == myplr) { |
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plr[pnum].pLvlLoad = 10; |
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