diff --git a/Source/dead.cpp b/Source/dead.cpp index 25d40fa76..9408de140 100644 --- a/Source/dead.cpp +++ b/Source/dead.cpp @@ -45,11 +45,11 @@ void InitDead() mtypes[LevelMonsterTypes[i].mtype] = nd; } + nd++; // Unused blood spatter + for (auto &dead : Dead[nd].data) dead = MissileSpriteData[MFILE_SHATTER1].animData[0].get(); - nd++; // Unused blood spatter - Dead[nd].frame = 12; Dead[nd].width = 128; Dead[nd].translationPaletteIndex = 0;