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@ -514,19 +514,19 @@ void selgame_Speed_Focus(size_t value)
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switch (vecSelGameDlgItems[value]->m_value) { |
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case 20: |
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CopyUtf8(selgame_Label, _("Normal"), sizeof(selgame_Label)); |
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CopyUtf8(selgame_Description, _("Normal Speed\nGame runs at default speed, 20 ticks per second."), sizeof(selgame_Description)); |
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CopyUtf8(selgame_Description, _("Normal Speed\nGame runs at default speed."), sizeof(selgame_Description)); |
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break; |
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case 30: |
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CopyUtf8(selgame_Label, _("Fast"), sizeof(selgame_Label)); |
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CopyUtf8(selgame_Description, _("Fast Speed\nGame runs 50% faster than default speed, 30 ticks per second."), sizeof(selgame_Description)); |
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CopyUtf8(selgame_Description, _("Fast Speed\nGame runs 50% faster than default speed."), sizeof(selgame_Description)); |
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break; |
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case 40: |
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CopyUtf8(selgame_Label, _("Faster"), sizeof(selgame_Label)); |
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CopyUtf8(selgame_Description, _("Faster Speed\nGame runs 100% faster than default speed, 40 ticks per second."), sizeof(selgame_Description)); |
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CopyUtf8(selgame_Description, _("Faster Speed\nGame runs 100% faster than default speed."), sizeof(selgame_Description)); |
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break; |
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case 50: |
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CopyUtf8(selgame_Label, _("Fastest"), sizeof(selgame_Label)); |
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CopyUtf8(selgame_Description, _("Fastest Speed\nGame runs 150% faster than default speed, 50 ticks per second."), sizeof(selgame_Description)); |
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CopyUtf8(selgame_Description, _("Fastest Speed\nGame runs 150% faster than default speed."), sizeof(selgame_Description)); |
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break; |
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} |
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CopyUtf8(selgame_Description, WordWrapString(selgame_Description, DESCRIPTION_WIDTH), sizeof(selgame_Description)); |
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