From 9e6aa4ae471f411d1b4d60a4ce8d44b8fbebc47b Mon Sep 17 00:00:00 2001 From: DakkJaniels <6080734+DakkJaniels@users.noreply.github.com> Date: Tue, 9 Jul 2024 12:25:10 -0400 Subject: [PATCH] Removed text about tick/s changes. --- Source/DiabloUI/multi/selgame.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Source/DiabloUI/multi/selgame.cpp b/Source/DiabloUI/multi/selgame.cpp index 0f8a6262f..03f11091c 100644 --- a/Source/DiabloUI/multi/selgame.cpp +++ b/Source/DiabloUI/multi/selgame.cpp @@ -514,19 +514,19 @@ void selgame_Speed_Focus(size_t value) switch (vecSelGameDlgItems[value]->m_value) { case 20: CopyUtf8(selgame_Label, _("Normal"), sizeof(selgame_Label)); - CopyUtf8(selgame_Description, _("Normal Speed\nGame runs at default speed, 20 ticks per second."), sizeof(selgame_Description)); + CopyUtf8(selgame_Description, _("Normal Speed\nGame runs at default speed."), sizeof(selgame_Description)); break; case 30: CopyUtf8(selgame_Label, _("Fast"), sizeof(selgame_Label)); - CopyUtf8(selgame_Description, _("Fast Speed\nGame runs 50% faster than default speed, 30 ticks per second."), sizeof(selgame_Description)); + CopyUtf8(selgame_Description, _("Fast Speed\nGame runs 50% faster than default speed."), sizeof(selgame_Description)); break; case 40: CopyUtf8(selgame_Label, _("Faster"), sizeof(selgame_Label)); - CopyUtf8(selgame_Description, _("Faster Speed\nGame runs 100% faster than default speed, 40 ticks per second."), sizeof(selgame_Description)); + CopyUtf8(selgame_Description, _("Faster Speed\nGame runs 100% faster than default speed."), sizeof(selgame_Description)); break; case 50: CopyUtf8(selgame_Label, _("Fastest"), sizeof(selgame_Label)); - CopyUtf8(selgame_Description, _("Fastest Speed\nGame runs 150% faster than default speed, 50 ticks per second."), sizeof(selgame_Description)); + CopyUtf8(selgame_Description, _("Fastest Speed\nGame runs 150% faster than default speed."), sizeof(selgame_Description)); break; } CopyUtf8(selgame_Description, WordWrapString(selgame_Description, DESCRIPTION_WIDTH), sizeof(selgame_Description));