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Make MAI_SnotSpil bin exact.

pull/124/head
Sergey Semushin 7 years ago committed by Anders Jenbo
parent
commit
9d0e90d26b
  1. 2
      Source/monster.cpp

2
Source/monster.cpp

@ -4289,7 +4289,7 @@ void MAI_SnotSpil(int i)
if (dFlags[mx][my] & DFLAG_VISIBLE) {
if (Monst->mtalkmsg == QUEST_BANNER12) {
if (!effect_is_playing(USFX_SNOT3) && Monst->_mgoal == MGOAL_TALKING) {
ObjChangeMap(setpc_x, setpc_y, setpc_w + setpc_x + 1, setpc_h + setpc_y + 1);
ObjChangeMap(setpc_x, setpc_y, setpc_x + setpc_w + 1, setpc_y + setpc_h + 1);
quests[QTYPE_BOL]._qvar1 = 3;
RedoPlayerVision();
Monst->_msquelch = UCHAR_MAX;

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