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Remove invalid BUGFIX

Because else it will strip half the players gold
pull/973/head
Anders Jenbo 5 years ago
parent
commit
9cefb7dab5
  1. 4
      Source/player.cpp

4
Source/player.cpp

@ -3755,8 +3755,8 @@ void ValidatePlayer()
for (i = 0; i < plr[myplr]._pNumInv; i++) { for (i = 0; i < plr[myplr]._pNumInv; i++) {
if (plr[myplr].InvList[i]._itype == ITYPE_GOLD) { if (plr[myplr].InvList[i]._itype == ITYPE_GOLD) {
#ifdef HELLFIRE #ifdef HELLFIRE
if (plr[myplr].InvList[i]._ivalue > auricGold) { // BUGFIX: change to MaxGold? Why would auricGold be used here? if (plr[myplr].InvList[i]._ivalue > auricGold) {
plr[myplr].InvList[i]._ivalue = auricGold; // BUGFIX: change to MaxGold? Why would auricGold be used here? plr[myplr].InvList[i]._ivalue = auricGold;
#else #else
if (plr[myplr].InvList[i]._ivalue > GOLD_MAX_LIMIT) { if (plr[myplr].InvList[i]._ivalue > GOLD_MAX_LIMIT) {
plr[myplr].InvList[i]._ivalue = GOLD_MAX_LIMIT; plr[myplr].InvList[i]._ivalue = GOLD_MAX_LIMIT;

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