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@ -3755,8 +3755,8 @@ void ValidatePlayer()
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for (i = 0; i < plr[myplr]._pNumInv; i++) { |
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if (plr[myplr].InvList[i]._itype == ITYPE_GOLD) { |
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#ifdef HELLFIRE |
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if (plr[myplr].InvList[i]._ivalue > auricGold) { // BUGFIX: change to MaxGold? Why would auricGold be used here?
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plr[myplr].InvList[i]._ivalue = auricGold; // BUGFIX: change to MaxGold? Why would auricGold be used here?
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if (plr[myplr].InvList[i]._ivalue > auricGold) { |
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plr[myplr].InvList[i]._ivalue = auricGold; |
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#else |
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if (plr[myplr].InvList[i]._ivalue > GOLD_MAX_LIMIT) { |
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plr[myplr].InvList[i]._ivalue = GOLD_MAX_LIMIT; |
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