diff --git a/Source/DiabloUI/selhero.cpp b/Source/DiabloUI/selhero.cpp index 44ac2c9a1..4b21e4fe4 100644 --- a/Source/DiabloUI/selhero.cpp +++ b/Source/DiabloUI/selhero.cpp @@ -345,6 +345,10 @@ void SelheroLoadSelect(int value) // This means selhero's render loop will render selgame's items, // which happens to work because the render loops are similar. selhero_endMenu = false; + + // Set this to false so that we do not attempt to render difficulty indicators. + selhero_isSavegame = false; + SelheroFree(); LoadBackgroundArt("ui_art\\selgame.pcx"); selgame_GameSelection_Select(0);