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Update docs/CHANGELOG.md

Co-Authored-By: Robin Eklind <mewmew@users.noreply.github.com>
pull/197/head
Anders Jenbo 7 years ago
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      docs/CHANGELOG.md

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docs/CHANGELOG.md

@ -5,7 +5,7 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
### June 16, 2019
- All functions except one are now binery identical to Diablo 1.09b
- All functions except one are now binary identical to Diablo 1.09b
## 0.9.6
### May 19, 2019
@ -18,7 +18,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Mute buttons now work correctly
### April 15, 2019
- Code is once again compiled as C++ as some parts appear to require despite the indications in RICH
- Code is once again compiled as C++ as some parts appear to require despite the indications in Rich header
## 0.8.0
### April 12, 2019
@ -28,10 +28,9 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
## 0.7.0
### April 9, 2019
- [70% of functions are now binary identical](https://github.com/diasurgical/devilution/milestone/3) to the 1.09b version
- The last of the compiler flags are figgured out
### April 9, 2019
- The last of the compiler flags are figgured out
- The last of the compiler flags are figured out
## 0.6.0
### March 19, 2019
@ -42,10 +41,10 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
## 0.5.0
### January 14, 2019
- [50% of functions are now binary identical](https://github.com/diasurgical/devilution/milestone/3) to the 1.09b version
- #456 Assets can now be loaded directly form disk (no need for MPQ-files when modding)
- #528 Code ported to C (can still be compiled as C++)
- #111 Rich Header no longer contains incorrect sections
- #182 defined a [Code Style](https://github.com/diasurgical/devilution/wiki/Code-style-guide) with accompanying clang-format definition
- [#456](https://github.com/diasurgical/devilution/pull/456) Assets can now be loaded directly form disk (no need for MPQ-files when modding)
- [#528](https://github.com/diasurgical/devilution/pull/528) Code ported to C (can still be compiled as C++)
- [#111](https://github.com/diasurgical/devilution/pull/111) Rich Header no longer contains incorrect sections
- [#182](https://github.com/diasurgical/devilution/pull/182) defined a [Code Style](https://github.com/diasurgical/devilution/wiki/Code-style-guide) with accompanying clang-format definition
- `Diabloui.dll` is now also part of the source tree
- Added [Contribution Guide](https://github.com/diasurgical/devilution/blob/master/docs/CONTRIBUTING.md)
- Added PDB build option for comparing with [devilution-comparer](https://github.com/diasurgical/devilution-comparer)
@ -58,7 +57,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- An older and more original PSX symbol file is discovered
### October 1, 2018
- Compiler version is confirmed to be correct by discovery of the RICH header
- Compiler version is confirmed to be correct by discovery of the [Rich header](http://bytepointer.com/articles/the_microsoft_rich_header.htm)
### September 18, 2018
- Merge nightly back in to devilution
@ -67,7 +66,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Travis is configured to report the overall project delta to 1.09b on every change
### September 1, 2018
- Devilution-comparer is developed for comparing binery diff in compiled functions
- Devilution-comparer is developed for comparing binary diff in compiled functions
### August 28, 2018
- The correct compiler combination is found by trial and error plus a bit of luck
@ -77,22 +76,22 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fix crash
- Get the first functions bin exact
- Fix render issues
- Introduce debug functions from the 1.00 deubg release
- Introduce debug functions from the 1.00 debug release
- Fix missiles
- More consts, sizeof and defines
- Fix several issues with dungion generation code
- Fix several issues with dungeon generation code
- Fix multiplayer
- Fix error messages
- Corect names based on PSX symbols and DX SDK
- Correct names based on PSX symbols and DX SDK
### August 20, 2018
- Created nightly fork where code clean up can take place untill major bugs are fixed in the main project
- Created nightly fork where code clean up can take place until major bugs are fixed in the main project
### July 6, 2018
- Setup a Discord channel
### July 1, 2018
- Diablo 1.09b is determined to have been compiled wtih the /O1 flag
- Diablo 1.09b is determined to have been compiled with the /O1 flag
## 0.3.0
### June 28, 2018
@ -100,7 +99,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Windows binary can now be compiled under VS 5.10
- Fix multiple crashes
- Remove cheesy copyright notice
- Set up continious building via Travis and AppVeyor
- Set up continuous building via Travis and AppVeyor
- Icon added
- Fix Zhar quest, monster squelching and golems
- Use consts for various values

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