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Update CHANGELOG.md

- Change format to match [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
- Added major events from June 6th up to now
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# Devilution Changelog
### January 15, 2018
- The concept of Devilution is born
- Research into Diablo's code and mechanics
- Research from Jarulf's guide
### February 4, 2018
- IDA disassembly begin
- Start adding function names from sanctuary project
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
### June 16, 2019
- All functions except one are now binery identical to Diablo 1.09b
## 0.9.6
### May 19, 2019
- [96% of functions are now binary identical](https://github.com/diasurgical/devilution/milestone/3) to the 1.09b version
- Fix several item corruption issues introduced in 0.9.0
## 0.9.0
### May 2, 2019
- [90% of functions are now binary identical](https://github.com/diasurgical/devilution/milestone/3) to the 1.09b version
- Mute buttons now work correctly
### April 15, 2019
- Code is once again compiled as C++ as some parts appear to require despite the indications in RICH
## 0.8.0
### April 12, 2019
- [80% of functions are now binary identical](https://github.com/diasurgical/devilution/milestone/3) to the 1.09b version
- Fixes a few minor issues with generated items
## 0.7.0
### April 9, 2019
- [70% of functions are now binary identical](https://github.com/diasurgical/devilution/milestone/3) to the 1.09b version
- The last of the compiler flags are figgured out
### April 9, 2019
- The last of the compiler flags are figgured out
## 0.6.0
### March 19, 2019
- [60% of functions are now binary identical](https://github.com/diasurgical/devilution/milestone/3) to the 1.09b version
- Added a guide for people wanting to join in [Cleaning the code](https://github.com/diasurgical/devilution/wiki/Cleaning-Code)
- File size is now only 968 bytes (0.13%) larger than the original Diablo 1.09b.
## 0.5.0
### January 14, 2019
- [50% of functions are now binary identical](https://github.com/diasurgical/devilution/milestone/3) to the 1.09b version
- #456 Assets can now be loaded directly form disk (no need for MPQ-files when modding)
- #528 Code ported to C (can still be compiled as C++)
- #111 Rich Header no longer contains incorrect sections
- #182 defined a [Code Style](https://github.com/diasurgical/devilution/wiki/Code-style-guide) with accompanying clang-format definition
- `Diabloui.dll` is now also part of the source tree
- Added [Contribution Guide](https://github.com/diasurgical/devilution/blob/master/docs/CONTRIBUTING.md)
- Added PDB build option for comparing with [devilution-comparer](https://github.com/diasurgical/devilution-comparer)
- CI now runs the original build chain
- Most magic numbers are now replaced by enums
- The code was reduced by 10,000 lines
- Fix a few issues, mostly relating to multiplayer
### November 17, 2018
- An older and more original PSX symbol file is discovered
### October 1, 2018
- Compiler version is confirmed to be correct by discovery of the RICH header
### September 18, 2018
- Merge nightly back in to devilution
### September 3, 2018
- Travis is configured to report the overall project delta to 1.09b on every change
### September 1, 2018
- Devilution-comparer is developed for comparing binery diff in compiled functions
### August 28, 2018
- The correct compiler combination is found by trial and error plus a bit of luck
## 0.4.0
### September 16, 2018
- Fix crash
- Get the first functions bin exact
- Fix render issues
- Introduce debug functions from the 1.00 deubg release
- Fix missiles
- More consts, sizeof and defines
- Fix several issues with dungion generation code
- Fix multiplayer
- Fix error messages
- Corect names based on PSX symbols and DX SDK
### August 20, 2018
- Created nightly fork where code clean up can take place untill major bugs are fixed in the main project
### July 6, 2018
- Setup a Discord channel
### July 1, 2018
- Diablo 1.09b is determined to have been compiled wtih the /O1 flag
## 0.3.0
### June 28, 2018
- Windows binary can now be compiled under Linux and Mac OS X
- Windows binary can now be compiled under VS 5.10
- Fix multiple crashes
- Remove cheesy copyright notice
- Set up continious building via Travis and AppVeyor
- Icon added
- Fix Zhar quest, monster squelching and golems
- Use consts for various values
## 0.1.0
### June 6, 2018
- Devilution is unleashed upon the world! Version 0.1.0!
### February 8, 2018
- Add more functions
- Begin adding data from sanctuary project
### June 3, 2018
- Polishing things up for final release
- Added a cheesy fake copyright notice to dissuade monetary gain
- Properly integrated Storm and DiabloUI into the project
### February 15, 2018
- Almost finished adding every function
- Begin working on major structs
### May 28, 2018
- Fixed bugs with save files
- You can now load Devilution saves in the vanilla game
### February 18, 2018
- Begin adding enumerates
- Add more minor structs
- Clean up data sections
### May 25, 2018
- Finally! Figured it out and now monsters spawn correctly
- The game can be completed from start to finish with a few tricks
### February 26, 2018
- Finish documenting functions
- Begin correcting names to match PSX
### May 21, 2018
- Took a week break, begin working on monster code again
- Nearly all quests work now
- Fixed a bug with Adria
### March 8, 2018
- Correct various function signatures
- Correct struct names and types
- Plug in enumerates
- Finish correcting and documenting data sections
### May 8, 2018
- Fix bugs with character drawing
- Fix bugs relating to item affix generation
- Towners no longer crash the game
### March 13, 2018 -- *! SPECIAL DAY !*
- Dump the database to C code via IDA
### May 7, 2018
- Port debugging functions from the debug release
- Still can't figure out the zombie problem
### March 14, 2018
- Fix remaining errors in code
- Code now compiles and produces a non-working binary
### May 5, 2018
- Begin fixing quest code and testing completion
### March 16, 2018
- Fixed enough bugs that you can now launch binary
- Crashes during title screen
### April 26, 2018
- Zombies are spawning in all dungeon types... sigh
### March 18, 2018
- The title screen now works
- Freezes during the loading screen
### April 20, 2018
- Split code from IDA's C file into separate CPP files
- All dungeon types can now be entered
- Objects are now mostly working
- Begin uncommenting monster code and fixing them
### March 21, 2018
- Temporarily commented out tons of broken code
- You can now get past the loading screen and into town
- Music also works
- Control panel mostly works but game screen is black
### April 11, 2018
- Begin fixing up dungeon generation and objects
### March 22, 2018
- Control panel and inventory now work almost flawlessly
### April 4, 2018
- Fixed many crashing bugs when in town and dungeon
- Items, missiles, and spells are now drawn
### March 27, 2018
- Uncommented and fixed lots of broken code
- The game screen now appears, although very glitchy
### April 1, 2018
- Finally fixed the render bug, everything draws correctly!
- Character animation now draws correctly
- The cathedral is now mostly working
### March 29, 2018
- Fixed tons of bugs
- You can now walk around in town
- Entering the dungeon almost always crashes
### April 1, 2018
- Finally fixed the render bug, everything draws correctly!
- Character animation now draws correctly
- The cathedral is now mostly working
### March 27, 2018
- Uncommented and fixed lots of broken code
- The game screen now appears, although very glitchy
### April 4, 2018
- Fixed many crashing bugs when in town and dungeon
- Items, missiles, and spells are now drawn
### March 22, 2018
- Control panel and inventory now work almost flawlessly
### April 11, 2018
- Begin fixing up dungeon generation and objects
### March 21, 2018
- Temporarily commented out tons of broken code
- You can now get past the loading screen and into town
- Music also works
- Control panel mostly works but game screen is black
### April 20, 2018
- Split code from IDA's C file into separate CPP files
- All dungeon types can now be entered
- Objects are now mostly working
- Begin uncommenting monster code and fixing them
### March 18, 2018
- The title screen now works
- Freezes during the loading screen
### April 26, 2018
- Zombies are spawning in all dungeon types... sigh
### March 16, 2018
- Fixed enough bugs that you can now launch binary
- Crashes during title screen
### May 5, 2018
- Begin fixing quest code and testing completion
### March 14, 2018
- Fix remaining errors in code
- Code now compiles and produces a non-working binary
### May 7, 2018
- Port debugging functions from the debug release
- Still can't figure out the zombie problem
### March 13, 2018 -- *! SPECIAL DAY !*
- Dump the database to C code via IDA
### May 8, 2018
- Fix bugs with character drawing
- Fix bugs relating to item affix generation
- Towners no longer crash the game
### March 8, 2018
- Correct various function signatures
- Correct struct names and types
- Plug in enumerates
- Finish correcting and documenting data sections
### May 21, 2018
- Took a week break, begin working on monster code again
- Nearly all quests work now
- Fixed a bug with Adria
### February 26, 2018
- Finish documenting functions
- Begin correcting names to match PSX
### May 25, 2018
- Finally! Figured it out and now monsters spawn correctly
- The game can be completed from start to finish with a few tricks
### February 18, 2018
- Begin adding enumerates
- Add more minor structs
- Clean up data sections
### May 28, 2018
- Fixed bugs with save files
- You can now load Devilution saves in the vanilla game
### February 15, 2018
- Almost finished adding every function
- Begin working on major structs
### June 3, 2018
- Polishing things up for final release
- Added a cheesy fake copyright notice to dissuade monetary gain
- Properly integrated Storm and DiabloUI into the project
### February 8, 2018
- Add more functions
- Begin adding data from Sanctuary project
### June 4, 2018
- It's my birthday! Wine, cake, and ice cream... yummy!
### February 4, 2018
- IDA disassembly begin
- Start adding function names from [Sanctuary project](https://github.com/sanctuary/notes)
### June 6, 2018
- Devilution is unleashed upon the world! Version 0.1!
### January 15, 2018
- The concept of Devilution is born
- Research into Diablo's code and mechanics
- Research from [Jarulf's guide](http://www.bigd-online.com/JG/JGFrame.html)

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