Browse Source
- Change format to match [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) - Added major events from June 6th up to nowpull/197/head
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# Devilution Changelog |
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### January 15, 2018 |
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- The concept of Devilution is born |
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- Research into Diablo's code and mechanics |
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- Research from Jarulf's guide |
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### February 4, 2018 |
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- IDA disassembly begin |
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- Start adding function names from sanctuary project |
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# Changelog |
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All notable changes to this project will be documented in this file. |
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) |
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). |
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### June 16, 2019 |
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- All functions except one are now binery identical to Diablo 1.09b |
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## 0.9.6 |
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### May 19, 2019 |
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- [96% of functions are now binary identical](https://github.com/diasurgical/devilution/milestone/3) to the 1.09b version |
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- Fix several item corruption issues introduced in 0.9.0 |
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## 0.9.0 |
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### May 2, 2019 |
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- [90% of functions are now binary identical](https://github.com/diasurgical/devilution/milestone/3) to the 1.09b version |
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- Mute buttons now work correctly |
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### April 15, 2019 |
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- Code is once again compiled as C++ as some parts appear to require despite the indications in RICH |
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## 0.8.0 |
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### April 12, 2019 |
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- [80% of functions are now binary identical](https://github.com/diasurgical/devilution/milestone/3) to the 1.09b version |
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- Fixes a few minor issues with generated items |
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## 0.7.0 |
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### April 9, 2019 |
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- [70% of functions are now binary identical](https://github.com/diasurgical/devilution/milestone/3) to the 1.09b version |
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- The last of the compiler flags are figgured out |
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### April 9, 2019 |
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- The last of the compiler flags are figgured out |
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## 0.6.0 |
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### March 19, 2019 |
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- [60% of functions are now binary identical](https://github.com/diasurgical/devilution/milestone/3) to the 1.09b version |
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- Added a guide for people wanting to join in [Cleaning the code](https://github.com/diasurgical/devilution/wiki/Cleaning-Code) |
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- File size is now only 968 bytes (0.13%) larger than the original Diablo 1.09b. |
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## 0.5.0 |
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### January 14, 2019 |
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- [50% of functions are now binary identical](https://github.com/diasurgical/devilution/milestone/3) to the 1.09b version |
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- #456 Assets can now be loaded directly form disk (no need for MPQ-files when modding) |
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- #528 Code ported to C (can still be compiled as C++) |
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- #111 Rich Header no longer contains incorrect sections |
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- #182 defined a [Code Style](https://github.com/diasurgical/devilution/wiki/Code-style-guide) with accompanying clang-format definition |
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- `Diabloui.dll` is now also part of the source tree |
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- Added [Contribution Guide](https://github.com/diasurgical/devilution/blob/master/docs/CONTRIBUTING.md) |
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- Added PDB build option for comparing with [devilution-comparer](https://github.com/diasurgical/devilution-comparer) |
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- CI now runs the original build chain |
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- Most magic numbers are now replaced by enums |
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- The code was reduced by 10,000 lines |
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- Fix a few issues, mostly relating to multiplayer |
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### November 17, 2018 |
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- An older and more original PSX symbol file is discovered |
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### October 1, 2018 |
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- Compiler version is confirmed to be correct by discovery of the RICH header |
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### September 18, 2018 |
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- Merge nightly back in to devilution |
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### September 3, 2018 |
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- Travis is configured to report the overall project delta to 1.09b on every change |
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### September 1, 2018 |
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- Devilution-comparer is developed for comparing binery diff in compiled functions |
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### August 28, 2018 |
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- The correct compiler combination is found by trial and error plus a bit of luck |
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## 0.4.0 |
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### September 16, 2018 |
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- Fix crash |
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- Get the first functions bin exact |
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- Fix render issues |
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- Introduce debug functions from the 1.00 deubg release |
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- Fix missiles |
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- More consts, sizeof and defines |
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- Fix several issues with dungion generation code |
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- Fix multiplayer |
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- Fix error messages |
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- Corect names based on PSX symbols and DX SDK |
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### August 20, 2018 |
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- Created nightly fork where code clean up can take place untill major bugs are fixed in the main project |
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### July 6, 2018 |
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- Setup a Discord channel |
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### July 1, 2018 |
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- Diablo 1.09b is determined to have been compiled wtih the /O1 flag |
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## 0.3.0 |
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### June 28, 2018 |
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- Windows binary can now be compiled under Linux and Mac OS X |
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- Windows binary can now be compiled under VS 5.10 |
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- Fix multiple crashes |
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- Remove cheesy copyright notice |
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- Set up continious building via Travis and AppVeyor |
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- Icon added |
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- Fix Zhar quest, monster squelching and golems |
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- Use consts for various values |
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## 0.1.0 |
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### June 6, 2018 |
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- Devilution is unleashed upon the world! Version 0.1.0! |
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### February 8, 2018 |
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- Add more functions |
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- Begin adding data from sanctuary project |
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### June 3, 2018 |
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- Polishing things up for final release |
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- Added a cheesy fake copyright notice to dissuade monetary gain |
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- Properly integrated Storm and DiabloUI into the project |
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### February 15, 2018 |
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- Almost finished adding every function |
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- Begin working on major structs |
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### May 28, 2018 |
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- Fixed bugs with save files |
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- You can now load Devilution saves in the vanilla game |
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### February 18, 2018 |
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- Begin adding enumerates |
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- Add more minor structs |
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- Clean up data sections |
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### May 25, 2018 |
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- Finally! Figured it out and now monsters spawn correctly |
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- The game can be completed from start to finish with a few tricks |
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### February 26, 2018 |
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- Finish documenting functions |
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- Begin correcting names to match PSX |
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### May 21, 2018 |
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- Took a week break, begin working on monster code again |
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- Nearly all quests work now |
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- Fixed a bug with Adria |
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### March 8, 2018 |
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- Correct various function signatures |
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- Correct struct names and types |
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- Plug in enumerates |
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- Finish correcting and documenting data sections |
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### May 8, 2018 |
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- Fix bugs with character drawing |
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- Fix bugs relating to item affix generation |
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- Towners no longer crash the game |
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### March 13, 2018 -- *! SPECIAL DAY !* |
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- Dump the database to C code via IDA |
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### May 7, 2018 |
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- Port debugging functions from the debug release |
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- Still can't figure out the zombie problem |
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### March 14, 2018 |
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- Fix remaining errors in code |
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- Code now compiles and produces a non-working binary |
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### May 5, 2018 |
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- Begin fixing quest code and testing completion |
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### March 16, 2018 |
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- Fixed enough bugs that you can now launch binary |
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- Crashes during title screen |
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### April 26, 2018 |
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- Zombies are spawning in all dungeon types... sigh |
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### March 18, 2018 |
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- The title screen now works |
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- Freezes during the loading screen |
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### April 20, 2018 |
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- Split code from IDA's C file into separate CPP files |
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- All dungeon types can now be entered |
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- Objects are now mostly working |
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- Begin uncommenting monster code and fixing them |
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### March 21, 2018 |
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- Temporarily commented out tons of broken code |
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- You can now get past the loading screen and into town |
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- Music also works |
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- Control panel mostly works but game screen is black |
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### April 11, 2018 |
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- Begin fixing up dungeon generation and objects |
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### March 22, 2018 |
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- Control panel and inventory now work almost flawlessly |
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### April 4, 2018 |
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- Fixed many crashing bugs when in town and dungeon |
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- Items, missiles, and spells are now drawn |
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### March 27, 2018 |
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- Uncommented and fixed lots of broken code |
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- The game screen now appears, although very glitchy |
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### April 1, 2018 |
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- Finally fixed the render bug, everything draws correctly! |
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- Character animation now draws correctly |
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- The cathedral is now mostly working |
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### March 29, 2018 |
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- Fixed tons of bugs |
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- You can now walk around in town |
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- Entering the dungeon almost always crashes |
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### April 1, 2018 |
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- Finally fixed the render bug, everything draws correctly! |
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- Character animation now draws correctly |
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- The cathedral is now mostly working |
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### March 27, 2018 |
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- Uncommented and fixed lots of broken code |
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- The game screen now appears, although very glitchy |
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|
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### April 4, 2018 |
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- Fixed many crashing bugs when in town and dungeon |
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- Items, missiles, and spells are now drawn |
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### March 22, 2018 |
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- Control panel and inventory now work almost flawlessly |
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|
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### April 11, 2018 |
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- Begin fixing up dungeon generation and objects |
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### March 21, 2018 |
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- Temporarily commented out tons of broken code |
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- You can now get past the loading screen and into town |
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- Music also works |
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- Control panel mostly works but game screen is black |
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|
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### April 20, 2018 |
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- Split code from IDA's C file into separate CPP files |
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- All dungeon types can now be entered |
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- Objects are now mostly working |
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- Begin uncommenting monster code and fixing them |
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### March 18, 2018 |
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- The title screen now works |
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- Freezes during the loading screen |
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|
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### April 26, 2018 |
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- Zombies are spawning in all dungeon types... sigh |
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### March 16, 2018 |
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- Fixed enough bugs that you can now launch binary |
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- Crashes during title screen |
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|
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### May 5, 2018 |
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- Begin fixing quest code and testing completion |
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### March 14, 2018 |
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- Fix remaining errors in code |
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- Code now compiles and produces a non-working binary |
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|
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### May 7, 2018 |
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- Port debugging functions from the debug release |
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- Still can't figure out the zombie problem |
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### March 13, 2018 -- *! SPECIAL DAY !* |
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- Dump the database to C code via IDA |
||||
|
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### May 8, 2018 |
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- Fix bugs with character drawing |
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- Fix bugs relating to item affix generation |
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- Towners no longer crash the game |
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### March 8, 2018 |
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- Correct various function signatures |
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- Correct struct names and types |
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- Plug in enumerates |
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- Finish correcting and documenting data sections |
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|
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### May 21, 2018 |
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- Took a week break, begin working on monster code again |
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- Nearly all quests work now |
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- Fixed a bug with Adria |
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### February 26, 2018 |
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- Finish documenting functions |
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- Begin correcting names to match PSX |
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|
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### May 25, 2018 |
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- Finally! Figured it out and now monsters spawn correctly |
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- The game can be completed from start to finish with a few tricks |
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### February 18, 2018 |
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- Begin adding enumerates |
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- Add more minor structs |
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- Clean up data sections |
||||
|
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### May 28, 2018 |
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- Fixed bugs with save files |
||||
- You can now load Devilution saves in the vanilla game |
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### February 15, 2018 |
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- Almost finished adding every function |
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- Begin working on major structs |
||||
|
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### June 3, 2018 |
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- Polishing things up for final release |
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- Added a cheesy fake copyright notice to dissuade monetary gain |
||||
- Properly integrated Storm and DiabloUI into the project |
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### February 8, 2018 |
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- Add more functions |
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- Begin adding data from Sanctuary project |
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|
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### June 4, 2018 |
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- It's my birthday! Wine, cake, and ice cream... yummy! |
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### February 4, 2018 |
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- IDA disassembly begin |
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- Start adding function names from [Sanctuary project](https://github.com/sanctuary/notes) |
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|
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### June 6, 2018 |
||||
- Devilution is unleashed upon the world! Version 0.1! |
||||
### January 15, 2018 |
||||
- The concept of Devilution is born |
||||
- Research into Diablo's code and mechanics |
||||
- Research from [Jarulf's guide](http://www.bigd-online.com/JG/JGFrame.html) |
||||
|
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Loading…
Reference in new issue