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@ -114,14 +114,14 @@ void DoorSet(int oi, int dx, int dy);
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void RedoPlayerVision(); |
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void OperateL1RDoor(int pnum, int oi, DIABOOL sendflag); |
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void OperateL1LDoor(int pnum, int oi, DIABOOL sendflag); |
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void OperateL2RDoor(int pnum, int oi, BOOL sendflag); |
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void OperateL2RDoor(int pnum, int oi, DIABOOL sendflag); |
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void OperateL2LDoor(int pnum, int oi, BOOL sendflag); |
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void OperateL3RDoor(int pnum, int oi, BOOL sendflag); |
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void OperateL3LDoor(int pnum, int oi, BOOL sendflag); |
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void OperateL3RDoor(int pnum, int oi, DIABOOL sendflag); |
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void OperateL3LDoor(int pnum, int oi, DIABOOL sendflag); |
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void MonstCheckDoors(int m); |
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void ObjChangeMap(int x1, int y1, int x2, int y2); |
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void ObjChangeMapResync(int x1, int y1, int x2, int y2); |
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void OperateL1Door(int pnum, int i, BOOL sendflag); |
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void OperateL1Door(int pnum, int i, DIABOOL sendflag); |
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void OperateLever(int pnum, int i); |
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void OperateBook(int pnum, int i); |
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void OperateBookLever(int pnum, int i); |
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@ -129,11 +129,11 @@ void OperateSChambBk(int pnum, int i);
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void OperateChest(int pnum, int i, DIABOOL sendmsg); |
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void OperateMushPatch(int pnum, int i); |
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void OperateInnSignChest(int pnum, int i); |
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void OperateSlainHero(int pnum, int i, BOOL sendmsg); |
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void OperateSlainHero(int pnum, int i, DIABOOL sendmsg); |
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void OperateTrapLvr(int i); |
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void OperateSarc(int pnum, int i, DIABOOL sendmsg); |
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void OperateL2Door(int pnum, int i, BOOL sendflag); |
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void OperateL3Door(int pnum, int i, BOOL sendflag); |
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void OperateL2Door(int pnum, int i, DIABOOL sendflag); |
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void OperateL3Door(int pnum, int i, DIABOOL sendflag); |
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void OperatePedistal(int pnum, int i); |
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void TryDisarm(int pnum, int i); |
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int ItemMiscIdIdx(int imiscid); |
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