Browse Source

fix golems on maps with set pieces

pull/2828/head
qndel 5 years ago
parent
commit
90eb35d718
  1. 5
      Source/monster.cpp

5
Source/monster.cpp

@ -3859,8 +3859,9 @@ void InitMonsters()
void SetMapMonsters(const uint16_t *dunData, Point startPosition)
{
AddMonsterType(MT_GOLEM, PLACE_SPECIAL);
for (int i = 0; i < MAX_PLRS; i++)
AddMonster(GolemHoldingCell, DIR_S, 0, false);
if (setlevel)
for (int i = 0; i < MAX_PLRS; i++)
AddMonster(GolemHoldingCell, DIR_S, 0, false);
if (setlevel && setlvlnum == SL_VILEBETRAYER) {
AddMonsterType(UniqueMonstersData[UMT_LAZARUS].mtype, PLACE_UNIQUE);

Loading…
Cancel
Save