From 90eb35d7187a5d13cf2e674259d4973ebb64a07f Mon Sep 17 00:00:00 2001 From: qndel Date: Tue, 7 Sep 2021 14:43:05 +0200 Subject: [PATCH] fix golems on maps with set pieces --- Source/monster.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Source/monster.cpp b/Source/monster.cpp index a3515e3c9..d447e1124 100644 --- a/Source/monster.cpp +++ b/Source/monster.cpp @@ -3859,8 +3859,9 @@ void InitMonsters() void SetMapMonsters(const uint16_t *dunData, Point startPosition) { AddMonsterType(MT_GOLEM, PLACE_SPECIAL); - for (int i = 0; i < MAX_PLRS; i++) - AddMonster(GolemHoldingCell, DIR_S, 0, false); + if (setlevel) + for (int i = 0; i < MAX_PLRS; i++) + AddMonster(GolemHoldingCell, DIR_S, 0, false); if (setlevel && setlvlnum == SL_VILEBETRAYER) { AddMonsterType(UniqueMonstersData[UMT_LAZARUS].mtype, PLACE_UNIQUE);