From 8e5996cfcaee3d11d5e43cc4b73593535ce786ab Mon Sep 17 00:00:00 2001 From: obligaron Date: Thu, 6 May 2021 08:45:31 +0200 Subject: [PATCH] run clang-format --- test/animationinfo_test.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/test/animationinfo_test.cpp b/test/animationinfo_test.cpp index 538104958..49f0a64ce 100644 --- a/test/animationinfo_test.cpp +++ b/test/animationinfo_test.cpp @@ -111,7 +111,7 @@ TEST(AnimationInfo, AttackSwordWarrior) // ProcessAnimationPending should be con { RunAnimationTest( { - new SetNewAnimationData(16, 0, AnimationDistributionFlags::ProcessAnimationPending, 0, 9), + new SetNewAnimationData(16, 0, AnimationDistributionFlags::ProcessAnimationPending, 0, 9), // ProcessAnimation directly after StartAttack (in same GameTick). So we don't see any rendering before. new GameTickData(2, 0), new RenderingData(0.0f, 1), @@ -274,7 +274,7 @@ TEST(AnimationInfo, AttackSwordWarriorRepeated) new GameTickData(10, 0), new RenderingData(0.3f, 10), - // Start of repeated attack, cause plr[pnum].AnimInfo.CurrentFrame > plr[myplr]._pAFNum + // Start of repeated attack, cause plr[pnum].AnimInfo.CurrentFrame > plr[myplr]._pAFNum new SetNewAnimationData(16, 0, static_cast(AnimationDistributionFlags::ProcessAnimationPending | AnimationDistributionFlags::RepeatedAction), 0, 9), // ProcessAnimation directly after StartAttack (in same GameTick). So we don't see any rendering before. new GameTickData(2, 0),