From 8d33b3192755798bdcefa794e7e28623de847523 Mon Sep 17 00:00:00 2001 From: thebigMuh Date: Mon, 10 May 2021 02:27:43 +0200 Subject: [PATCH] Fix loading of infravision palette transformation instead of actual unique monster transformation --- Source/monster.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/monster.cpp b/Source/monster.cpp index 4b7a0eef2..94c5d4e5d 100644 --- a/Source/monster.cpp +++ b/Source/monster.cpp @@ -855,7 +855,7 @@ void PlaceUniqueMonst(int uniqindex, int miniontype, int bosspacksize) } sprintf(filestr, "Monsters\\Monsters\\%s.TRN", Uniq->mTrnName); - LoadFileInMem("PlrGFX\\Infra.TRN", &pLightTbl[256 * (uniquetrans + 19)], 256); + LoadFileInMem(filestr, &pLightTbl[256 * (uniquetrans + 19)], 256); Monst->_uniqtrans = uniquetrans++;