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@ -443,9 +443,9 @@ static void drawRow(int x, int y, int sx, int sy, int eflag)
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} |
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/**
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* This function it self causes rendering issues since it will render some walls a secound time after all items have been drawn. |
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* This function causes rendering issues since it will render some walls a second time after all items have been drawn. |
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* |
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* @brief Avoid actors sticking threw the walls when walking east |
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* @brief Avoid actors sticking through the walls when walking east |
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*/ |
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static void scrollrt_draw_e_flag(int x, int y, int sx, int sy) |
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{ |
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