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Fix clang format in towners.cpp

pull/2146/head
qndel 5 years ago committed by Anders Jenbo
parent
commit
8aec2faed0
  1. 10
      Source/towners.cpp

10
Source/towners.cpp

@ -222,7 +222,7 @@ void InitDrunk(TownerStruct &towner, const TownerInit &initData)
1, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 11, 11, 11, 12, 13, 14, 15, 16, 17, 18, 18,
1, 1, 1, 18, 17, 16, 15, 14, 13, 12, 11, 10, 11, 12, 13, 14, 15, 16, 17, 18,
1, 2, 3, 4, 5, 5, 5, 4, 3, 2
// clang-format off
// clang-format on
};
towner.animOrder = AnimOrder;
towner.animOrderSize = sizeof(AnimOrder);
@ -528,7 +528,7 @@ void TalkToHealer(PlayerStruct &player, TownerStruct &healer)
if (quests[Q_MUSHROOM]._qactive == QUEST_ACTIVE) {
if (quests[Q_MUSHROOM]._qvar1 >= QS_MUSHGIVEN && quests[Q_MUSHROOM]._qvar1 < QS_BRAINGIVEN && player.HasItem(IDI_BRAIN, &i)) {
player.RemoveInvItem(i);
SpawnQuestItem(IDI_SPECELIX, healer.position + Point{0, 1}, 0, 0);
SpawnQuestItem(IDI_SPECELIX, healer.position + Point { 0, 1 }, 0, 0);
InitQTextMsg(TEXT_MUSH4);
quests[Q_MUSHROOM]._qvar1 = QS_BRAINGIVEN;
Qtalklist[TOWN_HEALER][Q_MUSHROOM] = TEXT_NONE;
@ -640,7 +640,7 @@ void TalkToFarmer(PlayerStruct &player, TownerStruct &farmer)
quests[Q_FARMER]._qvar1 = 1;
quests[Q_FARMER]._qlog = true;
quests[Q_FARMER]._qmsg = TEXT_FARMER1;
SpawnRuneBomb(farmer.position + Point{1, 0});
SpawnRuneBomb(farmer.position + Point { 1, 0 });
if (gbIsMultiplayer)
NetSendCmdQuest(true, Q_FARMER);
break;
@ -649,7 +649,7 @@ void TalkToFarmer(PlayerStruct &player, TownerStruct &farmer)
break;
case QUEST_DONE:
InitQTextMsg(TEXT_FARMER4);
SpawnRewardItem(IDI_AURIC, farmer.position + Point{1, 0});
SpawnRewardItem(IDI_AURIC, farmer.position + Point { 1, 0 });
quests[Q_FARMER]._qactive = QUEST_HIVE_DONE;
quests[Q_FARMER]._qlog = false;
if (gbIsMultiplayer)
@ -735,7 +735,7 @@ void TalkToCowFarmer(PlayerStruct &player, TownerStruct &cowFarmer)
quests[Q_JERSEY]._qvar1 = 1;
quests[Q_JERSEY]._qmsg = TEXT_JERSEY4;
quests[Q_JERSEY]._qlog = true;
SpawnRuneBomb(cowFarmer.position + Point{1, 0});
SpawnRuneBomb(cowFarmer.position + Point { 1, 0 });
if (gbIsMultiplayer)
NetSendCmdQuest(true, Q_JERSEY);
break;

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