From 8aec2faed08a095e5bda7c296363c8039ad544d0 Mon Sep 17 00:00:00 2001 From: qndel Date: Sat, 12 Jun 2021 19:24:03 +0200 Subject: [PATCH] Fix clang format in towners.cpp --- Source/towners.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Source/towners.cpp b/Source/towners.cpp index 476137c2c..61cb023e2 100644 --- a/Source/towners.cpp +++ b/Source/towners.cpp @@ -222,7 +222,7 @@ void InitDrunk(TownerStruct &towner, const TownerInit &initData) 1, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 11, 11, 11, 12, 13, 14, 15, 16, 17, 18, 18, 1, 1, 1, 18, 17, 16, 15, 14, 13, 12, 11, 10, 11, 12, 13, 14, 15, 16, 17, 18, 1, 2, 3, 4, 5, 5, 5, 4, 3, 2 - // clang-format off + // clang-format on }; towner.animOrder = AnimOrder; towner.animOrderSize = sizeof(AnimOrder); @@ -528,7 +528,7 @@ void TalkToHealer(PlayerStruct &player, TownerStruct &healer) if (quests[Q_MUSHROOM]._qactive == QUEST_ACTIVE) { if (quests[Q_MUSHROOM]._qvar1 >= QS_MUSHGIVEN && quests[Q_MUSHROOM]._qvar1 < QS_BRAINGIVEN && player.HasItem(IDI_BRAIN, &i)) { player.RemoveInvItem(i); - SpawnQuestItem(IDI_SPECELIX, healer.position + Point{0, 1}, 0, 0); + SpawnQuestItem(IDI_SPECELIX, healer.position + Point { 0, 1 }, 0, 0); InitQTextMsg(TEXT_MUSH4); quests[Q_MUSHROOM]._qvar1 = QS_BRAINGIVEN; Qtalklist[TOWN_HEALER][Q_MUSHROOM] = TEXT_NONE; @@ -640,7 +640,7 @@ void TalkToFarmer(PlayerStruct &player, TownerStruct &farmer) quests[Q_FARMER]._qvar1 = 1; quests[Q_FARMER]._qlog = true; quests[Q_FARMER]._qmsg = TEXT_FARMER1; - SpawnRuneBomb(farmer.position + Point{1, 0}); + SpawnRuneBomb(farmer.position + Point { 1, 0 }); if (gbIsMultiplayer) NetSendCmdQuest(true, Q_FARMER); break; @@ -649,7 +649,7 @@ void TalkToFarmer(PlayerStruct &player, TownerStruct &farmer) break; case QUEST_DONE: InitQTextMsg(TEXT_FARMER4); - SpawnRewardItem(IDI_AURIC, farmer.position + Point{1, 0}); + SpawnRewardItem(IDI_AURIC, farmer.position + Point { 1, 0 }); quests[Q_FARMER]._qactive = QUEST_HIVE_DONE; quests[Q_FARMER]._qlog = false; if (gbIsMultiplayer) @@ -735,7 +735,7 @@ void TalkToCowFarmer(PlayerStruct &player, TownerStruct &cowFarmer) quests[Q_JERSEY]._qvar1 = 1; quests[Q_JERSEY]._qmsg = TEXT_JERSEY4; quests[Q_JERSEY]._qlog = true; - SpawnRuneBomb(cowFarmer.position + Point{1, 0}); + SpawnRuneBomb(cowFarmer.position + Point { 1, 0 }); if (gbIsMultiplayer) NetSendCmdQuest(true, Q_JERSEY); break;