Browse Source

MI_Teleport cleanup

pull/256/head
qndel 7 years ago committed by Anders Jenbo
parent
commit
854e73aa82
  1. 10
      Source/missiles.cpp

10
Source/missiles.cpp

@ -3422,11 +3422,11 @@ void MI_Teleport(int i)
PlrClrTrans(plr[id].WorldX, plr[id].WorldY);
plr[id].WorldX = missile[i]._mix;
plr[id].WorldY = missile[i]._miy;
plr[id]._px = missile[i]._mix;
plr[id]._py = missile[i]._miy;
plr[id]._poldx = missile[i]._mix;
plr[id]._poldy = missile[i]._miy;
PlrDoTrans(missile[i]._mix, missile[i]._miy);
plr[id]._px = plr[id].WorldX;
plr[id]._py = plr[id].WorldY;
plr[id]._poldx = plr[id].WorldX;
plr[id]._poldy = plr[id].WorldY;
PlrDoTrans(plr[id].WorldX, plr[id].WorldY);
missile[i]._miVar1 = 1;
dPlayer[plr[id].WorldX][plr[id].WorldY] = id + 1;
if (leveltype != DTYPE_TOWN) {

Loading…
Cancel
Save