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@ -3422,11 +3422,11 @@ void MI_Teleport(int i)
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PlrClrTrans(plr[id].WorldX, plr[id].WorldY); |
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plr[id].WorldX = missile[i]._mix; |
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plr[id].WorldY = missile[i]._miy; |
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plr[id]._px = missile[i]._mix; |
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plr[id]._py = missile[i]._miy; |
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plr[id]._poldx = missile[i]._mix; |
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plr[id]._poldy = missile[i]._miy; |
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PlrDoTrans(missile[i]._mix, missile[i]._miy); |
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plr[id]._px = plr[id].WorldX; |
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plr[id]._py = plr[id].WorldY; |
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plr[id]._poldx = plr[id].WorldX; |
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plr[id]._poldy = plr[id].WorldY; |
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PlrDoTrans(plr[id].WorldX, plr[id].WorldY); |
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missile[i]._miVar1 = 1; |
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dPlayer[plr[id].WorldX][plr[id].WorldY] = id + 1; |
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if (leveltype != DTYPE_TOWN) { |
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