From 854e73aa8245bb8bcfbafc296677962b8e603ca8 Mon Sep 17 00:00:00 2001 From: qndel Date: Thu, 5 Sep 2019 02:35:55 +0200 Subject: [PATCH] MI_Teleport cleanup --- Source/missiles.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Source/missiles.cpp b/Source/missiles.cpp index ae3af54c2..cadb7d933 100644 --- a/Source/missiles.cpp +++ b/Source/missiles.cpp @@ -3422,11 +3422,11 @@ void MI_Teleport(int i) PlrClrTrans(plr[id].WorldX, plr[id].WorldY); plr[id].WorldX = missile[i]._mix; plr[id].WorldY = missile[i]._miy; - plr[id]._px = missile[i]._mix; - plr[id]._py = missile[i]._miy; - plr[id]._poldx = missile[i]._mix; - plr[id]._poldy = missile[i]._miy; - PlrDoTrans(missile[i]._mix, missile[i]._miy); + plr[id]._px = plr[id].WorldX; + plr[id]._py = plr[id].WorldY; + plr[id]._poldx = plr[id].WorldX; + plr[id]._poldy = plr[id].WorldY; + PlrDoTrans(plr[id].WorldX, plr[id].WorldY); missile[i]._miVar1 = 1; dPlayer[plr[id].WorldX][plr[id].WorldY] = id + 1; if (leveltype != DTYPE_TOWN) {