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Compile movie.cpp as C

pull/25/head
Robin Eklind 7 years ago committed by Anders Jenbo
parent
commit
8c73745e82
  1. 4
      3rdParty/Storm/Source/storm.h
  2. 2
      MakefileVC
  3. 3
      Source/movie.cpp

4
3rdParty/Storm/Source/storm.h vendored

@ -60,7 +60,7 @@ typedef struct _WSIZE
#define GAMESTATE_STARTED 0x08
#define GAMESTATE_REPLAY 0x80
#ifdef __GNUC__
#if defined(__GNUC__) || defined(__cplusplus)
extern "C" {
#endif
@ -1312,7 +1312,7 @@ BOOL __stdcall SDlgDialogBoxParam(HINSTANCE hInst, char *szDialog, int a3, WNDPR
BOOL __stdcall SGdiTextOut(void *pBuffer, int x, int y, int mask, char *str, int len);
BOOL __stdcall SFileEnableDirectAccess(BOOL enable);
#ifdef __GNUC__
#if defined(__GNUC__) || defined(__cplusplus)
}
#endif

2
MakefileVC

@ -58,7 +58,7 @@ DIABLO_SRC += Source/render.cpp
OBJS=$(DIABLO_SRC:.cpp=.obj)
# hardcoded list of src files, because only some of them are ready to be compiled as C instead of C++
# once all files compile as C we should use the /TC flag abd DIABLO_SRC instead
DIABLO_SRC_FIXED = Source/appfat.cpp /TcSource/automap.cpp Source/capture.cpp /TcSource/codec.cpp Source/control.cpp /TcSource/cursor.cpp /TcSource/dead.cpp /TcSource/debug.cpp Source/diablo.cpp /TcSource/doom.cpp /TcSource/drlg_l1.cpp /TcSource/drlg_l2.cpp Source/drlg_l3.cpp /TcSource/drlg_l4.cpp Source/dthread.cpp Source/dx.cpp Source/effects.cpp /TcSource/encrypt.cpp Source/engine.cpp /TcSource/error.cpp Source/fault.cpp /TcSource/gamemenu.cpp /TcSource/gendung.cpp /TcSource/gmenu.cpp /TcSource/help.cpp Source/init.cpp /TcSource/interfac.cpp /TcSource/inv.cpp Source/items.cpp Source/lighting.cpp /TcSource/loadsave.cpp Source/logging.cpp Source/mainmenu.cpp /TcSource/minitext.cpp Source/missiles.cpp Source/monster.cpp Source/movie.cpp Source/mpqapi.cpp Source/msg.cpp Source/msgcmd.cpp Source/multi.cpp Source/nthread.cpp Source/objects.cpp /TcSource/pack.cpp Source/palette.cpp /TcSource/path.cpp Source/pfile.cpp /TcSource/player.cpp /TcSource/plrmsg.cpp /TcSource/portal.cpp /TcSource/quests.cpp /TcSource/restrict.cpp Source/scrollrt.cpp /TcSource/setmaps.cpp /TcSource/sha.cpp Source/sound.cpp /TcSource/spells.cpp Source/stores.cpp /TcSource/sync.cpp /TcSource/textdat.cpp /TcSource/themes.cpp /TcSource/tmsg.cpp /TcSource/town.cpp /TcSource/towners.cpp /TcSource/track.cpp /TcSource/trigs.cpp Source/wave.cpp Source/render.cpp
DIABLO_SRC_FIXED = Source/appfat.cpp /TcSource/automap.cpp Source/capture.cpp /TcSource/codec.cpp Source/control.cpp /TcSource/cursor.cpp /TcSource/dead.cpp /TcSource/debug.cpp Source/diablo.cpp /TcSource/doom.cpp /TcSource/drlg_l1.cpp /TcSource/drlg_l2.cpp Source/drlg_l3.cpp /TcSource/drlg_l4.cpp Source/dthread.cpp Source/dx.cpp Source/effects.cpp /TcSource/encrypt.cpp Source/engine.cpp /TcSource/error.cpp Source/fault.cpp /TcSource/gamemenu.cpp /TcSource/gendung.cpp /TcSource/gmenu.cpp /TcSource/help.cpp Source/init.cpp /TcSource/interfac.cpp /TcSource/inv.cpp Source/items.cpp Source/lighting.cpp /TcSource/loadsave.cpp Source/logging.cpp Source/mainmenu.cpp /TcSource/minitext.cpp Source/missiles.cpp Source/monster.cpp /TcSource/movie.cpp Source/mpqapi.cpp Source/msg.cpp Source/msgcmd.cpp Source/multi.cpp Source/nthread.cpp Source/objects.cpp /TcSource/pack.cpp Source/palette.cpp /TcSource/path.cpp Source/pfile.cpp /TcSource/player.cpp /TcSource/plrmsg.cpp /TcSource/portal.cpp /TcSource/quests.cpp /TcSource/restrict.cpp Source/scrollrt.cpp /TcSource/setmaps.cpp /TcSource/sha.cpp Source/sound.cpp /TcSource/spells.cpp Source/stores.cpp /TcSource/sync.cpp /TcSource/textdat.cpp /TcSource/themes.cpp /TcSource/tmsg.cpp /TcSource/town.cpp /TcSource/towners.cpp /TcSource/track.cpp /TcSource/trigs.cpp Source/wave.cpp Source/render.cpp
PKWARE_SRC=$(sort $(wildcard 3rdParty/PKWare/*.cpp))
PKWARE_OBJS=$(PKWARE_SRC:.cpp=.obj)

3
Source/movie.cpp

@ -2,7 +2,6 @@
#include "../types.h"
static float movie_cpp_init_value = INFINITY;
BYTE movie_playing;
BOOL loop_movie;
@ -58,7 +57,7 @@ LRESULT __stdcall MovieWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam
case WM_SYSCOMMAND:
if (wParam == SC_CLOSE) {
movie_playing = FALSE;
return NULL;
return 0;
}
break;
}

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