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Add widescreen crypt loadscreen

pull/6155/head
Anders Jenbo 3 years ago
parent
commit
83a984d019
  1. 1
      CMake/Assets.cmake
  2. BIN
      Packaging/resources/assets/nlevels/cutl5w.clx
  3. 1
      Source/interfac.cpp

1
CMake/Assets.cmake

@ -176,6 +176,7 @@ set(devilutionx_assets
levels/l2data/bonechat.dun
levels/towndata/automap.dun
levels/towndata/automap.amp
nlevels/cutl5w.clx
nlevels/l5data/cornerstone.dun
nlevels/l5data/uberroom.dun
ui_art/diablo.pal

BIN
Packaging/resources/assets/nlevels/cutl5w.clx

Binary file not shown.

1
Source/interfac.cpp

@ -152,6 +152,7 @@ void LoadCutsceneBackground(interface_mode uMsg)
progress_id = 1;
break;
case CutLevel5:
ArtCutsceneWidescreen = LoadOptionalClx("nlevels\\cutl5w.clx");
celPath = "nlevels\\cutl5";
palPath = "nlevels\\cutl5.pal";
progress_id = 1;

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