From 7f42d0dd644450ca74b11e98ef91fe371e5f76a5 Mon Sep 17 00:00:00 2001 From: qndel Date: Wed, 11 Nov 2020 06:14:20 +0100 Subject: [PATCH] Fix vision staying behind from where you eited the level This could be either the stairs one tile next to where you enter. Or a compleatly different posistion if using a different entry point. --- Source/loadsave.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/loadsave.cpp b/Source/loadsave.cpp index 690ea42fc..7516d8b34 100644 --- a/Source/loadsave.cpp +++ b/Source/loadsave.cpp @@ -1724,6 +1724,8 @@ void SaveLevel() int dwLen; BYTE *SaveBuff; + DoUnVision(plr[myplr]._px, plr[myplr]._py, plr[myplr]._pLightRad); // fix for vision staying on the level + if (currlevel == 0) glSeedTbl[0] = GetRndSeed();