|
|
|
|
@ -92,15 +92,24 @@ WINBOOL WINAPI GetDiskFreeSpaceA(LPCSTR lpRootPathName, LPDWORD lpSectorsPerClus
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Normally this would get the exe path, but Diablo uses it to find the save game folder |
|
|
|
|
* @brief Used for getting save path, by removing up to and including the last "\" |
|
|
|
|
*/ |
|
|
|
|
DWORD WINAPI GetModuleFileNameA(HMODULE hModule, LPSTR lpFilename, DWORD nSize) |
|
|
|
|
{ |
|
|
|
|
assert(nSize >= 16); |
|
|
|
|
char *name = SDL_GetPrefPath("diasurgical", "devilution"); |
|
|
|
|
strcat(name, "\\devilution"); |
|
|
|
|
|
|
|
|
|
if (strlen(name) >= nSize) { |
|
|
|
|
printf("Save path longer then %d: %s\n", nSize, name); |
|
|
|
|
ABORT(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
strncpy(lpFilename, name, nSize); |
|
|
|
|
return strlen(name); |
|
|
|
|
SDL_free(name); |
|
|
|
|
|
|
|
|
|
int len = strlen(lpFilename); |
|
|
|
|
lpFilename[len-1] = '\\'; |
|
|
|
|
|
|
|
|
|
return len; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
WINBOOL WINAPI GetComputerNameA(LPSTR lpBuffer, LPDWORD nSize) |
|
|
|
|
|