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@ -190,7 +190,11 @@ void SdlDiabloMainWindow()
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atexit(TTF_Quit); |
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SDL_Init(SDL_INIT_EVERYTHING); |
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window = SDL_CreateWindow("Diablo", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_RESIZABLE); |
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int flags = SDL_WINDOW_FULLSCREEN_DESKTOP; |
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if (!fullscreen) { |
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flags = SDL_WINDOW_RESIZABLE; |
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} |
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window = SDL_CreateWindow("Diablo", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, flags); |
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC); |
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printf("Window And Renderer Created!\n"); |
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