From 69c4fde0528f5cff3c38d32ecedf6e2e6dcf917b Mon Sep 17 00:00:00 2001 From: staphen Date: Fri, 11 Aug 2023 23:03:18 -0400 Subject: [PATCH] Don't use walk animation as preview frame for standing attack --- Source/player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/player.cpp b/Source/player.cpp index 03451c661..aa6f9024a 100644 --- a/Source/player.cpp +++ b/Source/player.cpp @@ -1973,12 +1973,12 @@ void Player::UpdatePreviewCelSprite(_cmd_id cmdId, Point point, uint16_t wParam1 break; } case _cmd_id::CMD_ATTACKXY: - case _cmd_id::CMD_SATTACKXY: dir = GetDirection(position.tile, point); graphic = player_graphic::Attack; minimalWalkDistance = 2; break; case _cmd_id::CMD_RATTACKXY: + case _cmd_id::CMD_SATTACKXY: dir = GetDirection(position.tile, point); graphic = player_graphic::Attack; break;