diff --git a/Source/engine/animationinfo.cpp b/Source/engine/animationinfo.cpp index 233873731..950a6fd29 100644 --- a/Source/engine/animationinfo.cpp +++ b/Source/engine/animationinfo.cpp @@ -25,7 +25,7 @@ int AnimationInfo::GetFrameToUseForRendering() const assert(TicksSinceSequenceStarted >= 0); - // we don't use the processed game ticks alone but also the fragtion of the next game tick (if a rendering happens between game ticks). This helps to smooth the animations. + // we don't use the processed game ticks alone but also the fraction of the next game tick (if a rendering happens between game ticks). This helps to smooth the animations. float totalTicksForCurrentAnimationSequence = gfProgressToNextGameTick + (float)TicksSinceSequenceStarted; // 1 added for rounding reasons. float to int cast always truncate.