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Update player.cpp

pull/8497/head
morfidon 3 weeks ago
parent
commit
637545c238
  1. 5
      Source/player.cpp

5
Source/player.cpp

@ -203,7 +203,6 @@ void StartAttack(Player &player, Direction d, bool includesFirstFrame)
if (player._pmode == PM_ATTACK)
animationFlags = static_cast<AnimationDistributionFlags>(animationFlags | AnimationDistributionFlags::RepeatedAction);
NewPlrAnim(player, player_graphic::Attack, d, animationFlags, skippedAnimationFrames, player._pAFNum);
player._pmode = PM_ATTACK;
FixPlayerLocation(player, d);
SetPlayerOld(player);
@ -1531,10 +1530,10 @@ uint16_t GetPlayerSpriteWidth(HeroClass cls, player_graphic graphic, PlayerWeapo
if (weaponGraphic == PlayerWeaponGraphic::Bow)
return spriteData.bow;
return spriteData.attack;
case player_graphic::Hit:
return spriteData.swHit;
case player_graphic::Block:
return spriteData.block;
case player_graphic::Hit:
return spriteData.swHit;
case player_graphic::Lightning:
return spriteData.lightning;
case player_graphic::Fire:

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