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153 lines
8.7 KiB
153 lines
8.7 KiB
//HEADER_GOES_HERE |
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#ifndef __MISSILES_H__ |
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#define __MISSILES_H__ |
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extern int missileactive[MAXMISSILES]; |
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extern int missileavail[MAXMISSILES]; |
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extern MissileStruct missile[MAXMISSILES]; |
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extern int nummissiles; // idb |
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extern int ManashieldFlag; |
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extern ChainStruct chain[MAXMISSILES]; |
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extern int MissilePreFlag; // weak |
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extern int numchains; // weak |
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void GetDamageAmt(int i, int *mind, int *maxd); |
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BOOL CheckBlock(int fx, int fy, int tx, int ty); |
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int FindClosest(int sx, int sy, int rad); |
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int GetSpellLevel(int id, int sn); |
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int GetDirection8(int x1, int y1, int x2, int y2); |
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int GetDirection16(int x1, int y1, int x2, int y2); |
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void DeleteMissile(int mi, int i); |
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void GetMissileVel(int i, int sx, int sy, int dx, int dy, int v); |
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void PutMissile(int i); |
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void GetMissilePos(int i); |
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void MoveMissilePos(int i); |
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BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, int shift); |
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BOOLEAN MonsterMHit(int pnum, int m, int mindam, int maxdam, int dist, int t, int shift); |
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BOOLEAN PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, int shift, int earflag); |
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BOOLEAN Plr2PlrMHit(int pnum, int p, int mindam, int maxdam, int dist, int mtype, int shift); |
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void CheckMissileCol(int i, int mindam, int maxdam, BOOLEAN shift, int mx, int my, int nodel); |
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void SetMissAnim(int mi, int animtype); |
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void SetMissDir(int mi, int dir); |
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void LoadMissileGFX(BYTE mi); |
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void InitMissileGFX(); |
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void FreeMissileGFX(int mi); |
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void FreeMissiles(); |
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void FreeMissiles2(); |
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void InitMissiles(); |
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void AddLArrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddArrow(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void GetVileMissPos(int mi, int dx, int dy); |
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void AddRndTeleport(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddFirebolt(int mi, int sx, int sy, int dx, int dy, int midir, char micaster, int id, int dam); |
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void AddMagmaball(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void miss_null_33(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddTeleport(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddLightball(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddFirewall(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddFireball(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddLightctrl(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddLightning(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddMisexp(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddWeapexp(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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BOOL CheckIfTrig(int x, int y); |
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void AddTown(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddFlash(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddFlash2(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddManashield(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddFiremove(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddGuardian(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddChain(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void miss_null_11(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void miss_null_12(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void miss_null_13(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddRhino(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void miss_null_32(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddFlare(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddAcid(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void miss_null_1D(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddAcidpud(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddStone(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddGolem(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddEtherealize(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void miss_null_1F(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void miss_null_23(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddBoom(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddHeal(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddHealOther(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddElement(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddIdentify(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddFirewallC(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddInfra(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddWave(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddNova(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddRepair(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddRecharge(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddDisarm(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddApoca(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddFlame(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddFlamec(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddCbolt(int mi, int sx, int sy, int dx, int dy, int midir, char micaster, int id, int dam); |
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void AddHbolt(int mi, int sx, int sy, int dx, int dy, int midir, char micaster, int id, int dam); |
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void AddResurrect(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddResurrectBeam(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddTelekinesis(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddBoneSpirit(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddRportal(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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void AddDiabApoca(int mi, int sx, int sy, int dx, int dy, int midir, char mienemy, int id, int dam); |
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int AddMissile(int sx, int sy, int dx, int dy, int midir, int mitype, char micaster, int id, int midam, int spllvl); |
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int Sentfire(int i, int sx, int sy); |
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void MI_Dummy(int i); |
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void MI_Golem(int i); |
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void MI_SetManashield(int i); |
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void MI_LArrow(int i); |
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void MI_Arrow(int i); |
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void MI_Firebolt(int i); |
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void MI_Lightball(int i); |
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void mi_null_33(int i); |
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void MI_Acidpud(int i); |
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void MI_Firewall(int i); |
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void MI_Fireball(int i); |
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void MI_Lightctrl(int i); |
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void MI_Lightning(int i); |
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void MI_Town(int i); |
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void MI_Flash(int i); |
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void MI_Flash2(int i); |
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void MI_Manashield(int i); |
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void MI_Etherealize(int i); |
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void MI_Firemove(int i); |
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void MI_Guardian(int i); |
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void MI_Chain(int i); |
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void mi_null_11(int i); |
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void MI_Weapexp(int i); |
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void MI_Misexp(int i); |
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void MI_Acidsplat(int i); |
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void MI_Teleport(int i); |
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void MI_Stone(int i); |
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void MI_Boom(int i); |
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void MI_Rhino(int i); |
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void mi_null_32(int i); |
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void MI_FirewallC(int i); |
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void MI_Infra(int i); |
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void MI_Apoca(int i); |
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void MI_Wave(int i); |
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void MI_Nova(int i); |
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void MI_Blodboil(int i); |
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void MI_Flame(int i); |
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void MI_Flamec(int i); |
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void MI_Cbolt(int i); |
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void MI_Hbolt(int i); |
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void MI_Element(int i); |
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void MI_Bonespirit(int i); |
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void MI_ResurrectBeam(int i); |
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void MI_Rportal(int i); |
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void ProcessMissiles(); |
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void missiles_process_charge(); |
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void ClearMissileSpot(int mi); |
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/* rdata */ |
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extern int XDirAdd[8]; |
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extern int YDirAdd[8]; |
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#endif /* __MISSILES_H__ */
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