@ -4308,40 +4308,40 @@ void mi_light_arrow(int i)
&& monster[missile[i]._misource].MType->mtype >= MT_STORM
&& monster[missile[i]._misource].MType->mtype <= MT_MAEL) {
AddMissile(
mx,
my,
missile[i]._mix,
missile[i]._miy,
missile[i]._misx,
missile[i]._misy,
i,
MIS_LIGHTNING2,
missile[i]._micaster,
missile[i]._misource,
dam,
missile[i]._midam,
missile[i]._mispllvl);
} else {
MIS_LIGHTNING,
}
missile[i]._miVar1 = missile[i]._mix;