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[hellfire] mi_light_arrow

pull/959/head
Anders Jenbo 5 years ago
parent
commit
5a13677437
  1. 18
      Source/missiles.cpp

18
Source/missiles.cpp

@ -4308,40 +4308,40 @@ void mi_light_arrow(int i)
&& monster[missile[i]._misource].MType->mtype >= MT_STORM
&& monster[missile[i]._misource].MType->mtype <= MT_MAEL) {
AddMissile(
mx,
my,
missile[i]._mix,
missile[i]._miy,
missile[i]._misx,
missile[i]._misy,
i,
MIS_LIGHTNING2,
missile[i]._micaster,
missile[i]._misource,
dam,
missile[i]._midam,
missile[i]._mispllvl);
} else {
AddMissile(
mx,
my,
missile[i]._mix,
missile[i]._miy,
missile[i]._misx,
missile[i]._misy,
i,
MIS_LIGHTNING,
missile[i]._micaster,
missile[i]._misource,
dam,
missile[i]._midam,
missile[i]._mispllvl);
}
} else {
AddMissile(
mx,
my,
missile[i]._mix,
missile[i]._miy,
missile[i]._misx,
missile[i]._misy,
i,
MIS_LIGHTNING,
missile[i]._micaster,
missile[i]._misource,
dam,
missile[i]._midam,
missile[i]._mispllvl);
}
missile[i]._miVar1 = missile[i]._mix;

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