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@ -4658,8 +4658,8 @@ void MI_Lightctrl(int i)
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&& monster[missile[i]._misource].MType->mtype >= MT_STORM |
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&& monster[missile[i]._misource].MType->mtype <= MT_MAEL) { |
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AddMissile( |
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mx, |
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my, |
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missile[i]._mix, |
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missile[i]._miy, |
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missile[i]._misx, |
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missile[i]._misy, |
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i, |
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@ -4670,8 +4670,8 @@ void MI_Lightctrl(int i)
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missile[i]._mispllvl); |
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} else { |
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AddMissile( |
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mx, |
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my, |
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missile[i]._mix, |
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missile[i]._miy, |
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missile[i]._misx, |
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missile[i]._misy, |
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i, |
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@ -4683,8 +4683,8 @@ void MI_Lightctrl(int i)
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} |
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} else { |
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AddMissile( |
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mx, |
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my, |
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missile[i]._mix, |
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missile[i]._miy, |
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missile[i]._misx, |
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missile[i]._misy, |
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i, |
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