From 597cde8ff2bba5e5d6341b59e49501af7e246a0a Mon Sep 17 00:00:00 2001 From: staphen Date: Thu, 13 Jan 2022 02:35:54 -0500 Subject: [PATCH] Fix item cursor graphic used when generating Rogue's reward from the Slain Hero quest --- Source/objects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/objects.cpp b/Source/objects.cpp index 206ba297b..af85f9f62 100644 --- a/Source/objects.cpp +++ b/Source/objects.cpp @@ -2469,7 +2469,7 @@ void OperateSlainHero(int pnum, int i) if (player._pClass == HeroClass::Warrior) { CreateMagicArmor(Objects[i].position, ItemType::HeavyArmor, ICURS_BREAST_PLATE, false, true); } else if (player._pClass == HeroClass::Rogue) { - CreateMagicWeapon(Objects[i].position, ItemType::Bow, ICURS_LONG_WAR_BOW, false, true); + CreateMagicWeapon(Objects[i].position, ItemType::Bow, ICURS_LONG_BATTLE_BOW, false, true); } else if (player._pClass == HeroClass::Sorcerer) { CreateSpellBook(Objects[i].position, SPL_LIGHTNING, false, true); } else if (player._pClass == HeroClass::Monk) {