diff --git a/Source/items.cpp b/Source/items.cpp index aab886651..fa794886d 100644 --- a/Source/items.cpp +++ b/Source/items.cpp @@ -328,7 +328,7 @@ SfxID ItemDropSnds[] = { SfxID::ItemLeatherFlip, }; /** Maps from Griswold premium item number to a quality level delta as added to the base quality level. */ -int premiumlvladd[] = { +int itemLevelAdd[] = { // clang-format off -1, -1, @@ -339,7 +339,7 @@ int premiumlvladd[] = { // clang-format on }; /** Maps from Griswold premium item number to a quality level delta as added to the base quality level. */ -int premiumLvlAddHellfire[] = { +int itemLevelAddHf[] = { // clang-format off -1, -1, @@ -4425,7 +4425,7 @@ void SpawnPremium(const Player &player) if (PremiumItemCount < maxItems) { for (int i = 0; i < maxItems; i++) { if (PremiumItems[i].isEmpty()) { - int plvl = PremiumItemLevel + (gbIsHellfire ? premiumLvlAddHellfire[i] : premiumlvladd[i]); + int plvl = PremiumItemLevel + (gbIsHellfire ? itemLevelAddHf[i] : itemLevelAdd[i]); SpawnOnePremium(PremiumItems[i], plvl, player); } } @@ -4436,17 +4436,17 @@ void SpawnPremium(const Player &player) if (gbIsHellfire) { // Discard first 3 items and shift next 10 std::move(&PremiumItems[3], &PremiumItems[12] + 1, &PremiumItems[0]); - SpawnOnePremium(PremiumItems[10], PremiumItemLevel + premiumLvlAddHellfire[10], player); + SpawnOnePremium(PremiumItems[10], PremiumItemLevel + itemLevelAddHf[10], player); PremiumItems[11] = PremiumItems[13]; - SpawnOnePremium(PremiumItems[12], PremiumItemLevel + premiumLvlAddHellfire[12], player); + SpawnOnePremium(PremiumItems[12], PremiumItemLevel + itemLevelAddHf[12], player); PremiumItems[13] = PremiumItems[14]; - SpawnOnePremium(PremiumItems[14], PremiumItemLevel + premiumLvlAddHellfire[14], player); + SpawnOnePremium(PremiumItems[14], PremiumItemLevel + itemLevelAddHf[14], player); } else { // Discard first 2 items and shift next 3 std::move(&PremiumItems[2], &PremiumItems[4] + 1, &PremiumItems[0]); - SpawnOnePremium(PremiumItems[3], PremiumItemLevel + premiumlvladd[3], player); + SpawnOnePremium(PremiumItems[3], PremiumItemLevel + itemLevelAdd[3], player); PremiumItems[4] = PremiumItems[5]; - SpawnOnePremium(PremiumItems[5], PremiumItemLevel + premiumlvladd[5], player); + SpawnOnePremium(PremiumItems[5], PremiumItemLevel + itemLevelAdd[5], player); } } }