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@ -6,30 +6,12 @@
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#ifndef __TOWN_H__ |
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#define __TOWN_H__ |
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void town_clear_upper_buf(BYTE *pBuff); |
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void town_clear_low_buf(BYTE *pBuff); |
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void town_special_lower(BYTE *pBuff, int nCel); |
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void town_special_upper(BYTE *pBuff, int nCel); |
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void town_draw_clipped_e_flag(BYTE *pBuff, int x, int y, int sx, int sy); |
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void town_draw_clipped_town(BYTE *pBuff, int sx, int sy, int dx, int dy, int eflag); |
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void town_draw_lower(int x, int y, int sx, int sy, int chunks, int eflag); |
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void town_draw_clipped_e_flag_2(BYTE *pBuff, int x, int y, int row, int CelSkip, int sx, int sy); |
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void town_draw_clipped_town_2(BYTE *pBuff, int sx, int sy, int row, int CelSkip, int dx, int dy, int eflag); |
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void town_draw_lower_2(int x, int y, int sx, int sy, int chunks, int row, int eflag); |
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void town_draw_e_flag(BYTE *pBuff, int x, int y, int row, int CelCap, int sx, int sy); |
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void town_draw_town_all(BYTE *pBuff, int x, int y, int row, int CelCap, int sx, int sy, int eflag); |
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void town_draw_upper(int x, int y, int sx, int sy, int chunks, int row, int eflag); |
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void T_DrawGame(int x, int y); |
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void T_DrawZoom(int x, int y); |
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void T_DrawView(int StartX, int StartY); |
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void SetTownMicros(); |
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void T_FillSector(BYTE *P3Tiles, BYTE *pSector, int xi, int yi, int w, int h); |
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void T_FillTile(BYTE *P3Tiles, int xx, int yy, int t); |
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void T_Pass3(); |
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#ifdef HELLFIRE |
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void town_4751C6(); |
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void town_475379(); |
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void town_47552C(); |
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void town_475595(); |
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#endif |
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void CreateTown(int entry); |
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