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@ -95,16 +95,16 @@ inline static void RenderLine(BYTE **dst, BYTE **src, int n, BYTE *tbl, DWORD ma
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int i; |
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#ifdef NO_OVERDRAW |
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if(zoomflag) { |
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if((*dst) < &gpBuffer[(0 + 160) * BUFFER_WIDTH] |
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|| (*dst) > &gpBuffer[(352 + 160) * BUFFER_WIDTH]) { |
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if (zoomflag) { |
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if ((*dst) < &gpBuffer[(0 + 160) * BUFFER_WIDTH] |
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|| (*dst) > &gpBuffer[(VIEWPORT_HEIGHT + 160) * BUFFER_WIDTH]) { |
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(*src) += n; |
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(*dst) += n; |
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return; |
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} |
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} else { |
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if((*dst) < &gpBuffer[(-17 + 160) * BUFFER_WIDTH] |
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|| (*dst) > &gpBuffer[(160 + 160) * BUFFER_WIDTH]) { |
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if ((*dst) < &gpBuffer[(-17 + 160) * BUFFER_WIDTH] |
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|| (*dst) > &gpBuffer[(160 + 160) * BUFFER_WIDTH]) { |
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(*src) += n; |
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(*dst) += n; |
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return; |
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@ -112,49 +112,49 @@ inline static void RenderLine(BYTE **dst, BYTE **src, int n, BYTE *tbl, DWORD ma
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} |
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#endif |
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if(mask == 0xFFFFFFFF) { |
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if(light_table_index == lightmax) { |
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if (mask == 0xFFFFFFFF) { |
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if (light_table_index == lightmax) { |
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(*src) += n; |
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for(i = 0; i < n; i++, (*dst)++) { |
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for (i = 0; i < n; i++, (*dst)++) { |
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(*dst)[0] = 0; |
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} |
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#ifdef USE_SPEEDCELS |
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} else if(tbl == NULL) { |
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} else if (tbl == NULL) { |
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#else |
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} else if(light_table_index == 0) { |
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} else if (light_table_index == 0) { |
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#endif |
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for(i = n & 3; i != 0; i--, (*src)++, (*dst)++) { |
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for (i = n & 3; i != 0; i--, (*src)++, (*dst)++) { |
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(*dst)[0] = (*src)[0]; |
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} |
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for(i = n >> 2; i != 0; i--, (*src) += 4, (*dst) += 4) { |
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for (i = n >> 2; i != 0; i--, (*src) += 4, (*dst) += 4) { |
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((DWORD *)(*dst))[0] = ((DWORD *)(*src))[0]; |
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} |
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} else { |
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for(i = 0; i < n; i++, (*src)++, (*dst)++) { |
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for (i = 0; i < n; i++, (*src)++, (*dst)++) { |
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(*dst)[0] = tbl[(*src)[0]]; |
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} |
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} |
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} else { |
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if(light_table_index == lightmax) { |
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if (light_table_index == lightmax) { |
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(*src) += n; |
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for(i = 0; i < n; i++, (*dst)++, mask <<= 1) { |
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if(mask & 0x80000000) { |
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for (i = 0; i < n; i++, (*dst)++, mask <<= 1) { |
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if (mask & 0x80000000) { |
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(*dst)[0] = 0; |
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} |
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} |
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#ifdef USE_SPEEDCELS |
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} else if(tbl == NULL) { |
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} else if (tbl == NULL) { |
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#else |
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} else if(light_table_index == 0) { |
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} else if (light_table_index == 0) { |
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#endif |
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for(i = 0; i < n; i++, (*src)++, (*dst)++, mask <<= 1) { |
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if(mask & 0x80000000) { |
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for (i = 0; i < n; i++, (*src)++, (*dst)++, mask <<= 1) { |
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if (mask & 0x80000000) { |
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(*dst)[0] = (*src)[0]; |
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} |
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} |
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} else { |
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for(i = 0; i < n; i++, (*src)++, (*dst)++, mask <<= 1) { |
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if(mask & 0x80000000) { |
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for (i = 0; i < n; i++, (*src)++, (*dst)++, mask <<= 1) { |
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if (mask & 0x80000000) { |
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(*dst)[0] = tbl[(*src)[0]]; |
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} |
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} |
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@ -177,14 +177,14 @@ void RenderTile(BYTE *pBuff)
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tbl = &pLightTbl[256 * light_table_index]; |
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#ifdef USE_SPEEDCELS |
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if(light_table_index == lightmax || light_table_index == 0) { |
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if(level_cel_block & 0x8000) { |
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if (light_table_index == lightmax || light_table_index == 0) { |
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if (level_cel_block & 0x8000) { |
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level_cel_block = SpeedFrameTbl[level_cel_block & 0xFFF][0] + (level_cel_block & 0xF000); |
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} |
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src = &pDungeonCels[pFrameTable[level_cel_block & 0xFFF]]; |
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tile = (level_cel_block & 0x7000) >> 12; |
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tbl = NULL; |
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} else if(level_cel_block & 0x8000) { |
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} else if (level_cel_block & 0x8000) { |
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src = &pSpeedCels[SpeedFrameTbl[level_cel_block & 0xFFF][light_table_index]]; |
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tile = (level_cel_block & 0x7000) >> 12; |
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tbl = NULL; |
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@ -193,42 +193,42 @@ void RenderTile(BYTE *pBuff)
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mask = &SolidMask[31]; |
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if(cel_transparency_active) { |
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if(arch_draw_type == 0) { |
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if (cel_transparency_active) { |
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if (arch_draw_type == 0) { |
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mask = &WallMask[31]; |
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} |
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if(arch_draw_type == 1 && tile != RT_LTRIANGLE) { |
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if (arch_draw_type == 1 && tile != RT_LTRIANGLE) { |
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c = block_lvid[level_piece_id]; |
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if(c == 1 || c == 3) { |
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if (c == 1 || c == 3) { |
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mask = &LeftMask[31]; |
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} |
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} |
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if(arch_draw_type == 2 && tile != RT_RTRIANGLE) { |
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if (arch_draw_type == 2 && tile != RT_RTRIANGLE) { |
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c = block_lvid[level_piece_id]; |
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if(c == 2 || c == 3) { |
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if (c == 2 || c == 3) { |
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mask = &RightMask[31]; |
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} |
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} |
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} |
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#ifdef _DEBUG |
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if(GetAsyncKeyState(VK_MENU) & 0x8000) { |
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if (GetAsyncKeyState(VK_MENU) & 0x8000) { |
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mask = &SolidMask[31]; |
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} |
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#endif |
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switch(tile) { |
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switch (tile) { |
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case RT_SQUARE: |
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for(i = 32; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) { |
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for (i = 32; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) { |
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RenderLine(&dst, &src, 32, tbl, *mask); |
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} |
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break; |
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case RT_TRANSPARENT: |
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for(i = 32; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) { |
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for (i = 32; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) { |
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m = *mask; |
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for(j = 32; j != 0; j -= v, m <<= v) { |
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for (j = 32; j != 0; j -= v, m <<= v) { |
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v = *src++; |
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if(v >= 0) { |
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if (v >= 0) { |
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RenderLine(&dst, &src, v, tbl, m); |
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} else { |
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v = -v; |
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@ -238,46 +238,46 @@ void RenderTile(BYTE *pBuff)
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} |
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break; |
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case RT_LTRIANGLE: |
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for(i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) { |
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for (i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) { |
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src += i & 2; |
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dst += i; |
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RenderLine(&dst, &src, 32 - i, tbl, *mask); |
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} |
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for(i = 2; i != 32; i += 2, dst -= BUFFER_WIDTH + 32, mask--) { |
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for (i = 2; i != 32; i += 2, dst -= BUFFER_WIDTH + 32, mask--) { |
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src += i & 2; |
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dst += i; |
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RenderLine(&dst, &src, 32 - i, tbl, *mask); |
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} |
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break; |
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case RT_RTRIANGLE: |
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for(i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) { |
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for (i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) { |
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RenderLine(&dst, &src, 32 - i, tbl, *mask); |
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src += i & 2; |
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dst += i; |
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} |
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for(i = 2; i != 32; i += 2, dst -= BUFFER_WIDTH + 32, mask--) { |
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for (i = 2; i != 32; i += 2, dst -= BUFFER_WIDTH + 32, mask--) { |
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RenderLine(&dst, &src, 32 - i, tbl, *mask); |
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src += i & 2; |
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dst += i; |
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} |
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break; |
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case RT_LTRAPEZOID: |
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for(i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) { |
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for (i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) { |
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src += i & 2; |
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dst += i; |
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RenderLine(&dst, &src, 32 - i, tbl, *mask); |
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} |
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for(i = 16; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) { |
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for (i = 16; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) { |
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RenderLine(&dst, &src, 32, tbl, *mask); |
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} |
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break; |
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case RT_RTRAPEZOID: |
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for(i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) { |
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for (i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) { |
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RenderLine(&dst, &src, 32 - i, tbl, *mask); |
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src += i & 2; |
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dst += i; |
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} |
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for(i = 16; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) { |
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for (i = 16; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) { |
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RenderLine(&dst, &src, 32, tbl, *mask); |
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} |
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break; |
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@ -291,16 +291,16 @@ void world_draw_black_tile(BYTE *pBuff)
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dst = pBuff; |
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for(i = 30, j = 1; i >= 0; i -= 2, j++, dst -= BUFFER_WIDTH + 64) { |
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for (i = 30, j = 1; i >= 0; i -= 2, j++, dst -= BUFFER_WIDTH + 64) { |
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dst += i; |
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for(k = 0; k < 4 * j; k++) { |
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for (k = 0; k < 4 * j; k++) { |
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*dst++ = 0; |
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} |
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dst += i; |
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} |
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for(i = 2, j = 15; i != 32; i += 2, j--, dst -= BUFFER_WIDTH + 64) { |
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for (i = 2, j = 15; i != 32; i += 2, j--, dst -= BUFFER_WIDTH + 64) { |
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dst += i; |
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for(k = 0; k < 4 * j; k++) { |
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for (k = 0; k < 4 * j; k++) { |
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*dst++ = 0; |
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} |
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dst += i; |
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