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Format render.cpp

pull/238/head
Anders Jenbo 7 years ago
parent
commit
4fc52a0e23
  1. 98
      Source/render.cpp

98
Source/render.cpp

@ -95,16 +95,16 @@ inline static void RenderLine(BYTE **dst, BYTE **src, int n, BYTE *tbl, DWORD ma
int i;
#ifdef NO_OVERDRAW
if(zoomflag) {
if((*dst) < &gpBuffer[(0 + 160) * BUFFER_WIDTH]
|| (*dst) > &gpBuffer[(352 + 160) * BUFFER_WIDTH]) {
if (zoomflag) {
if ((*dst) < &gpBuffer[(0 + 160) * BUFFER_WIDTH]
|| (*dst) > &gpBuffer[(VIEWPORT_HEIGHT + 160) * BUFFER_WIDTH]) {
(*src) += n;
(*dst) += n;
return;
}
} else {
if((*dst) < &gpBuffer[(-17 + 160) * BUFFER_WIDTH]
|| (*dst) > &gpBuffer[(160 + 160) * BUFFER_WIDTH]) {
if ((*dst) < &gpBuffer[(-17 + 160) * BUFFER_WIDTH]
|| (*dst) > &gpBuffer[(160 + 160) * BUFFER_WIDTH]) {
(*src) += n;
(*dst) += n;
return;
@ -112,49 +112,49 @@ inline static void RenderLine(BYTE **dst, BYTE **src, int n, BYTE *tbl, DWORD ma
}
#endif
if(mask == 0xFFFFFFFF) {
if(light_table_index == lightmax) {
if (mask == 0xFFFFFFFF) {
if (light_table_index == lightmax) {
(*src) += n;
for(i = 0; i < n; i++, (*dst)++) {
for (i = 0; i < n; i++, (*dst)++) {
(*dst)[0] = 0;
}
#ifdef USE_SPEEDCELS
} else if(tbl == NULL) {
} else if (tbl == NULL) {
#else
} else if(light_table_index == 0) {
} else if (light_table_index == 0) {
#endif
for(i = n & 3; i != 0; i--, (*src)++, (*dst)++) {
for (i = n & 3; i != 0; i--, (*src)++, (*dst)++) {
(*dst)[0] = (*src)[0];
}
for(i = n >> 2; i != 0; i--, (*src) += 4, (*dst) += 4) {
for (i = n >> 2; i != 0; i--, (*src) += 4, (*dst) += 4) {
((DWORD *)(*dst))[0] = ((DWORD *)(*src))[0];
}
} else {
for(i = 0; i < n; i++, (*src)++, (*dst)++) {
for (i = 0; i < n; i++, (*src)++, (*dst)++) {
(*dst)[0] = tbl[(*src)[0]];
}
}
} else {
if(light_table_index == lightmax) {
if (light_table_index == lightmax) {
(*src) += n;
for(i = 0; i < n; i++, (*dst)++, mask <<= 1) {
if(mask & 0x80000000) {
for (i = 0; i < n; i++, (*dst)++, mask <<= 1) {
if (mask & 0x80000000) {
(*dst)[0] = 0;
}
}
#ifdef USE_SPEEDCELS
} else if(tbl == NULL) {
} else if (tbl == NULL) {
#else
} else if(light_table_index == 0) {
} else if (light_table_index == 0) {
#endif
for(i = 0; i < n; i++, (*src)++, (*dst)++, mask <<= 1) {
if(mask & 0x80000000) {
for (i = 0; i < n; i++, (*src)++, (*dst)++, mask <<= 1) {
if (mask & 0x80000000) {
(*dst)[0] = (*src)[0];
}
}
} else {
for(i = 0; i < n; i++, (*src)++, (*dst)++, mask <<= 1) {
if(mask & 0x80000000) {
for (i = 0; i < n; i++, (*src)++, (*dst)++, mask <<= 1) {
if (mask & 0x80000000) {
(*dst)[0] = tbl[(*src)[0]];
}
}
@ -177,14 +177,14 @@ void RenderTile(BYTE *pBuff)
tbl = &pLightTbl[256 * light_table_index];
#ifdef USE_SPEEDCELS
if(light_table_index == lightmax || light_table_index == 0) {
if(level_cel_block & 0x8000) {
if (light_table_index == lightmax || light_table_index == 0) {
if (level_cel_block & 0x8000) {
level_cel_block = SpeedFrameTbl[level_cel_block & 0xFFF][0] + (level_cel_block & 0xF000);
}
src = &pDungeonCels[pFrameTable[level_cel_block & 0xFFF]];
tile = (level_cel_block & 0x7000) >> 12;
tbl = NULL;
} else if(level_cel_block & 0x8000) {
} else if (level_cel_block & 0x8000) {
src = &pSpeedCels[SpeedFrameTbl[level_cel_block & 0xFFF][light_table_index]];
tile = (level_cel_block & 0x7000) >> 12;
tbl = NULL;
@ -193,42 +193,42 @@ void RenderTile(BYTE *pBuff)
mask = &SolidMask[31];
if(cel_transparency_active) {
if(arch_draw_type == 0) {
if (cel_transparency_active) {
if (arch_draw_type == 0) {
mask = &WallMask[31];
}
if(arch_draw_type == 1 && tile != RT_LTRIANGLE) {
if (arch_draw_type == 1 && tile != RT_LTRIANGLE) {
c = block_lvid[level_piece_id];
if(c == 1 || c == 3) {
if (c == 1 || c == 3) {
mask = &LeftMask[31];
}
}
if(arch_draw_type == 2 && tile != RT_RTRIANGLE) {
if (arch_draw_type == 2 && tile != RT_RTRIANGLE) {
c = block_lvid[level_piece_id];
if(c == 2 || c == 3) {
if (c == 2 || c == 3) {
mask = &RightMask[31];
}
}
}
#ifdef _DEBUG
if(GetAsyncKeyState(VK_MENU) & 0x8000) {
if (GetAsyncKeyState(VK_MENU) & 0x8000) {
mask = &SolidMask[31];
}
#endif
switch(tile) {
switch (tile) {
case RT_SQUARE:
for(i = 32; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) {
for (i = 32; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) {
RenderLine(&dst, &src, 32, tbl, *mask);
}
break;
case RT_TRANSPARENT:
for(i = 32; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) {
for (i = 32; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) {
m = *mask;
for(j = 32; j != 0; j -= v, m <<= v) {
for (j = 32; j != 0; j -= v, m <<= v) {
v = *src++;
if(v >= 0) {
if (v >= 0) {
RenderLine(&dst, &src, v, tbl, m);
} else {
v = -v;
@ -238,46 +238,46 @@ void RenderTile(BYTE *pBuff)
}
break;
case RT_LTRIANGLE:
for(i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) {
for (i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) {
src += i & 2;
dst += i;
RenderLine(&dst, &src, 32 - i, tbl, *mask);
}
for(i = 2; i != 32; i += 2, dst -= BUFFER_WIDTH + 32, mask--) {
for (i = 2; i != 32; i += 2, dst -= BUFFER_WIDTH + 32, mask--) {
src += i & 2;
dst += i;
RenderLine(&dst, &src, 32 - i, tbl, *mask);
}
break;
case RT_RTRIANGLE:
for(i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) {
for (i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) {
RenderLine(&dst, &src, 32 - i, tbl, *mask);
src += i & 2;
dst += i;
}
for(i = 2; i != 32; i += 2, dst -= BUFFER_WIDTH + 32, mask--) {
for (i = 2; i != 32; i += 2, dst -= BUFFER_WIDTH + 32, mask--) {
RenderLine(&dst, &src, 32 - i, tbl, *mask);
src += i & 2;
dst += i;
}
break;
case RT_LTRAPEZOID:
for(i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) {
for (i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) {
src += i & 2;
dst += i;
RenderLine(&dst, &src, 32 - i, tbl, *mask);
}
for(i = 16; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) {
for (i = 16; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) {
RenderLine(&dst, &src, 32, tbl, *mask);
}
break;
case RT_RTRAPEZOID:
for(i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) {
for (i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) {
RenderLine(&dst, &src, 32 - i, tbl, *mask);
src += i & 2;
dst += i;
}
for(i = 16; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) {
for (i = 16; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) {
RenderLine(&dst, &src, 32, tbl, *mask);
}
break;
@ -291,16 +291,16 @@ void world_draw_black_tile(BYTE *pBuff)
dst = pBuff;
for(i = 30, j = 1; i >= 0; i -= 2, j++, dst -= BUFFER_WIDTH + 64) {
for (i = 30, j = 1; i >= 0; i -= 2, j++, dst -= BUFFER_WIDTH + 64) {
dst += i;
for(k = 0; k < 4 * j; k++) {
for (k = 0; k < 4 * j; k++) {
*dst++ = 0;
}
dst += i;
}
for(i = 2, j = 15; i != 32; i += 2, j--, dst -= BUFFER_WIDTH + 64) {
for (i = 2, j = 15; i != 32; i += 2, j--, dst -= BUFFER_WIDTH + 64) {
dst += i;
for(k = 0; k < 4 * j; k++) {
for (k = 0; k < 4 * j; k++) {
*dst++ = 0;
}
dst += i;

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