diff --git a/Source/render.cpp b/Source/render.cpp index 46c809667..327bbc8b0 100644 --- a/Source/render.cpp +++ b/Source/render.cpp @@ -95,16 +95,16 @@ inline static void RenderLine(BYTE **dst, BYTE **src, int n, BYTE *tbl, DWORD ma int i; #ifdef NO_OVERDRAW - if(zoomflag) { - if((*dst) < &gpBuffer[(0 + 160) * BUFFER_WIDTH] - || (*dst) > &gpBuffer[(352 + 160) * BUFFER_WIDTH]) { + if (zoomflag) { + if ((*dst) < &gpBuffer[(0 + 160) * BUFFER_WIDTH] + || (*dst) > &gpBuffer[(VIEWPORT_HEIGHT + 160) * BUFFER_WIDTH]) { (*src) += n; (*dst) += n; return; } } else { - if((*dst) < &gpBuffer[(-17 + 160) * BUFFER_WIDTH] - || (*dst) > &gpBuffer[(160 + 160) * BUFFER_WIDTH]) { + if ((*dst) < &gpBuffer[(-17 + 160) * BUFFER_WIDTH] + || (*dst) > &gpBuffer[(160 + 160) * BUFFER_WIDTH]) { (*src) += n; (*dst) += n; return; @@ -112,49 +112,49 @@ inline static void RenderLine(BYTE **dst, BYTE **src, int n, BYTE *tbl, DWORD ma } #endif - if(mask == 0xFFFFFFFF) { - if(light_table_index == lightmax) { + if (mask == 0xFFFFFFFF) { + if (light_table_index == lightmax) { (*src) += n; - for(i = 0; i < n; i++, (*dst)++) { + for (i = 0; i < n; i++, (*dst)++) { (*dst)[0] = 0; } #ifdef USE_SPEEDCELS - } else if(tbl == NULL) { + } else if (tbl == NULL) { #else - } else if(light_table_index == 0) { + } else if (light_table_index == 0) { #endif - for(i = n & 3; i != 0; i--, (*src)++, (*dst)++) { + for (i = n & 3; i != 0; i--, (*src)++, (*dst)++) { (*dst)[0] = (*src)[0]; } - for(i = n >> 2; i != 0; i--, (*src) += 4, (*dst) += 4) { + for (i = n >> 2; i != 0; i--, (*src) += 4, (*dst) += 4) { ((DWORD *)(*dst))[0] = ((DWORD *)(*src))[0]; } } else { - for(i = 0; i < n; i++, (*src)++, (*dst)++) { + for (i = 0; i < n; i++, (*src)++, (*dst)++) { (*dst)[0] = tbl[(*src)[0]]; } } } else { - if(light_table_index == lightmax) { + if (light_table_index == lightmax) { (*src) += n; - for(i = 0; i < n; i++, (*dst)++, mask <<= 1) { - if(mask & 0x80000000) { + for (i = 0; i < n; i++, (*dst)++, mask <<= 1) { + if (mask & 0x80000000) { (*dst)[0] = 0; } } #ifdef USE_SPEEDCELS - } else if(tbl == NULL) { + } else if (tbl == NULL) { #else - } else if(light_table_index == 0) { + } else if (light_table_index == 0) { #endif - for(i = 0; i < n; i++, (*src)++, (*dst)++, mask <<= 1) { - if(mask & 0x80000000) { + for (i = 0; i < n; i++, (*src)++, (*dst)++, mask <<= 1) { + if (mask & 0x80000000) { (*dst)[0] = (*src)[0]; } } } else { - for(i = 0; i < n; i++, (*src)++, (*dst)++, mask <<= 1) { - if(mask & 0x80000000) { + for (i = 0; i < n; i++, (*src)++, (*dst)++, mask <<= 1) { + if (mask & 0x80000000) { (*dst)[0] = tbl[(*src)[0]]; } } @@ -177,14 +177,14 @@ void RenderTile(BYTE *pBuff) tbl = &pLightTbl[256 * light_table_index]; #ifdef USE_SPEEDCELS - if(light_table_index == lightmax || light_table_index == 0) { - if(level_cel_block & 0x8000) { + if (light_table_index == lightmax || light_table_index == 0) { + if (level_cel_block & 0x8000) { level_cel_block = SpeedFrameTbl[level_cel_block & 0xFFF][0] + (level_cel_block & 0xF000); } src = &pDungeonCels[pFrameTable[level_cel_block & 0xFFF]]; tile = (level_cel_block & 0x7000) >> 12; tbl = NULL; - } else if(level_cel_block & 0x8000) { + } else if (level_cel_block & 0x8000) { src = &pSpeedCels[SpeedFrameTbl[level_cel_block & 0xFFF][light_table_index]]; tile = (level_cel_block & 0x7000) >> 12; tbl = NULL; @@ -193,42 +193,42 @@ void RenderTile(BYTE *pBuff) mask = &SolidMask[31]; - if(cel_transparency_active) { - if(arch_draw_type == 0) { + if (cel_transparency_active) { + if (arch_draw_type == 0) { mask = &WallMask[31]; } - if(arch_draw_type == 1 && tile != RT_LTRIANGLE) { + if (arch_draw_type == 1 && tile != RT_LTRIANGLE) { c = block_lvid[level_piece_id]; - if(c == 1 || c == 3) { + if (c == 1 || c == 3) { mask = &LeftMask[31]; } } - if(arch_draw_type == 2 && tile != RT_RTRIANGLE) { + if (arch_draw_type == 2 && tile != RT_RTRIANGLE) { c = block_lvid[level_piece_id]; - if(c == 2 || c == 3) { + if (c == 2 || c == 3) { mask = &RightMask[31]; } } } #ifdef _DEBUG - if(GetAsyncKeyState(VK_MENU) & 0x8000) { + if (GetAsyncKeyState(VK_MENU) & 0x8000) { mask = &SolidMask[31]; } #endif - switch(tile) { + switch (tile) { case RT_SQUARE: - for(i = 32; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) { + for (i = 32; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) { RenderLine(&dst, &src, 32, tbl, *mask); } break; case RT_TRANSPARENT: - for(i = 32; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) { + for (i = 32; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) { m = *mask; - for(j = 32; j != 0; j -= v, m <<= v) { + for (j = 32; j != 0; j -= v, m <<= v) { v = *src++; - if(v >= 0) { + if (v >= 0) { RenderLine(&dst, &src, v, tbl, m); } else { v = -v; @@ -238,46 +238,46 @@ void RenderTile(BYTE *pBuff) } break; case RT_LTRIANGLE: - for(i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) { + for (i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) { src += i & 2; dst += i; RenderLine(&dst, &src, 32 - i, tbl, *mask); } - for(i = 2; i != 32; i += 2, dst -= BUFFER_WIDTH + 32, mask--) { + for (i = 2; i != 32; i += 2, dst -= BUFFER_WIDTH + 32, mask--) { src += i & 2; dst += i; RenderLine(&dst, &src, 32 - i, tbl, *mask); } break; case RT_RTRIANGLE: - for(i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) { + for (i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) { RenderLine(&dst, &src, 32 - i, tbl, *mask); src += i & 2; dst += i; } - for(i = 2; i != 32; i += 2, dst -= BUFFER_WIDTH + 32, mask--) { + for (i = 2; i != 32; i += 2, dst -= BUFFER_WIDTH + 32, mask--) { RenderLine(&dst, &src, 32 - i, tbl, *mask); src += i & 2; dst += i; } break; case RT_LTRAPEZOID: - for(i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) { + for (i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) { src += i & 2; dst += i; RenderLine(&dst, &src, 32 - i, tbl, *mask); } - for(i = 16; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) { + for (i = 16; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) { RenderLine(&dst, &src, 32, tbl, *mask); } break; case RT_RTRAPEZOID: - for(i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) { + for (i = 30; i >= 0; i -= 2, dst -= BUFFER_WIDTH + 32, mask--) { RenderLine(&dst, &src, 32 - i, tbl, *mask); src += i & 2; dst += i; } - for(i = 16; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) { + for (i = 16; i != 0; i--, dst -= BUFFER_WIDTH + 32, mask--) { RenderLine(&dst, &src, 32, tbl, *mask); } break; @@ -291,16 +291,16 @@ void world_draw_black_tile(BYTE *pBuff) dst = pBuff; - for(i = 30, j = 1; i >= 0; i -= 2, j++, dst -= BUFFER_WIDTH + 64) { + for (i = 30, j = 1; i >= 0; i -= 2, j++, dst -= BUFFER_WIDTH + 64) { dst += i; - for(k = 0; k < 4 * j; k++) { + for (k = 0; k < 4 * j; k++) { *dst++ = 0; } dst += i; } - for(i = 2, j = 15; i != 32; i += 2, j--, dst -= BUFFER_WIDTH + 64) { + for (i = 2, j = 15; i != 32; i += 2, j--, dst -= BUFFER_WIDTH + 64) { dst += i; - for(k = 0; k < 4 * j; k++) { + for (k = 0; k < 4 * j; k++) { *dst++ = 0; } dst += i;