Browse Source

♻️ Change BOOLEAN to bool

fixup BOOLEAN
pull/1267/head
Anders Jenbo 5 years ago
parent
commit
4ee84aea1a
  1. 2
      3rdParty/Storm/Source/storm.h
  2. 4
      Source/control.cpp
  3. 2
      Source/diablo.cpp
  4. 2
      Source/diablo.h
  5. 6
      Source/doom.cpp
  6. 6
      Source/drlg_l3.cpp
  7. 2
      Source/dthread.cpp
  8. 14
      Source/gendung.cpp
  9. 14
      Source/gendung.h
  10. 4
      Source/gmenu.cpp
  11. 4
      Source/items.cpp
  12. 12
      Source/missiles.cpp
  13. 4
      Source/missiles.h
  14. 6
      Source/monster.cpp
  15. 4
      Source/monster.h
  16. 2
      Source/msg.cpp
  17. 14
      Source/multi.cpp
  18. 6
      Source/multi.h
  19. 6
      Source/nthread.cpp
  20. 8
      Source/objects.cpp
  21. 2
      Source/palette.cpp
  22. 2
      Source/scrollrt.cpp
  23. 2
      Source/scrollrt.h
  24. 8
      Source/sound.h
  25. 6
      SourceX/sound.cpp
  26. 2
      SourceX/storm/storm_net.cpp

2
3rdParty/Storm/Source/storm.h vendored

@ -314,7 +314,7 @@ BOOL SVidPlayContinue(void);
BOOL SNetGetOwnerTurnsWaiting(DWORD *); BOOL SNetGetOwnerTurnsWaiting(DWORD *);
bool SNetUnregisterEventHandler(event_type, SEVTHANDLER); bool SNetUnregisterEventHandler(event_type, SEVTHANDLER);
bool SNetRegisterEventHandler(event_type, SEVTHANDLER); bool SNetRegisterEventHandler(event_type, SEVTHANDLER);
BOOLEAN SNetSetBasePlayer(int); bool SNetSetBasePlayer(int);
int SNetInitializeProvider(Uint32 provider, struct GameData *gameData); int SNetInitializeProvider(Uint32 provider, struct GameData *gameData);
int SNetGetProviderCaps(struct _SNETCAPS *); int SNetGetProviderCaps(struct _SNETCAPS *);
BOOL SFileEnableDirectAccess(BOOL enable); BOOL SFileEnableDirectAccess(BOOL enable);

4
Source/control.cpp

@ -46,7 +46,7 @@ int sgbPlrTalkTbl;
BYTE *pGBoxBuff; BYTE *pGBoxBuff;
BYTE *pSBkBtnCel; BYTE *pSBkBtnCel;
char tempstr[256]; char tempstr[256];
BOOLEAN whisper[MAX_PLRS]; bool whisper[MAX_PLRS];
int sbooktab; int sbooktab;
spell_type pSplType; spell_type pSplType;
int initialDropGoldIndex; int initialDropGoldIndex;
@ -1102,7 +1102,7 @@ void CheckPanelInfo()
void CheckBtnUp() void CheckBtnUp()
{ {
int i; int i;
BOOLEAN gamemenuOff; bool gamemenuOff;
gamemenuOff = TRUE; gamemenuOff = TRUE;
drawbtnflag = TRUE; drawbtnflag = TRUE;

2
Source/diablo.cpp

@ -29,7 +29,7 @@ BOOL zoomflag;
/** Enable updating of player character, set to false once Diablo dies */ /** Enable updating of player character, set to false once Diablo dies */
BOOL gbProcessPlayers; BOOL gbProcessPlayers;
bool gbLoadGame; bool gbLoadGame;
BOOLEAN cineflag; bool cineflag;
int force_redraw; int force_redraw;
BOOL light4flag; BOOL light4flag;
int setseed; int setseed;

2
Source/diablo.h

@ -38,7 +38,7 @@ extern BOOL gbRunGameResult;
extern BOOL zoomflag; extern BOOL zoomflag;
extern BOOL gbProcessPlayers; extern BOOL gbProcessPlayers;
extern bool gbLoadGame; extern bool gbLoadGame;
extern BOOLEAN cineflag; extern bool cineflag;
extern int force_redraw; extern int force_redraw;
/* These are defined in fonts.h */ /* These are defined in fonts.h */
extern BOOL was_fonts_init; extern BOOL was_fonts_init;

6
Source/doom.cpp

@ -50,16 +50,16 @@ void doom_cleanup()
} }
} }
static BOOLEAN doom_alloc_cel() static bool doom_alloc_cel()
{ {
doom_cleanup(); doom_cleanup();
pDoomCel = DiabloAllocPtr(0x39000); pDoomCel = DiabloAllocPtr(0x39000);
return pDoomCel ? TRUE : FALSE; return pDoomCel ? TRUE : FALSE;
} }
static BOOLEAN doom_load_graphics() static bool doom_load_graphics()
{ {
BOOLEAN ret; bool ret;
ret = FALSE; ret = FALSE;
strcpy(tempstr, "Items\\Map\\MapZtown.CEL"); strcpy(tempstr, "Items\\Map\\MapZtown.CEL");

6
Source/drlg_l3.cpp

@ -15,7 +15,7 @@ namespace {
/** This will be true if a lava pool has been generated for the level */ /** This will be true if a lava pool has been generated for the level */
Uint8 lavapool; Uint8 lavapool;
int lockoutcnt; int lockoutcnt;
BOOLEAN lockout[DMAXX][DMAXY]; bool lockout[DMAXX][DMAXY];
/** /**
* A lookup table for the 16 possible patterns of a 2x2 area, * A lookup table for the 16 possible patterns of a 2x2 area,
@ -1745,11 +1745,11 @@ static void DRLG_L3PlaceRndSet(const BYTE *miniset, int rndper)
} }
} }
BOOLEAN drlg_l3_hive_rnd_piece(const BYTE *miniset, int rndper) bool drlg_l3_hive_rnd_piece(const BYTE *miniset, int rndper)
{ {
int sx, sy, sw, sh, xx, yy, ii, kk; int sx, sy, sw, sh, xx, yy, ii, kk;
BOOL found; BOOL found;
BOOLEAN placed; bool placed;
placed = FALSE; placed = FALSE;
sw = miniset[0]; sw = miniset[0];

2
Source/dthread.cpp

@ -11,7 +11,7 @@ namespace devilution {
static CCritSect sgMemCrit; static CCritSect sgMemCrit;
SDL_threadID glpDThreadId; SDL_threadID glpDThreadId;
TMegaPkt *sgpInfoHead; /* may not be right struct */ TMegaPkt *sgpInfoHead; /* may not be right struct */
BOOLEAN dthread_running; bool dthread_running;
event_emul *sghWorkToDoEvent; event_emul *sghWorkToDoEvent;
/* rdata */ /* rdata */

14
Source/gendung.cpp

@ -37,20 +37,20 @@ char block_lvid[MAXTILES + 1];
/** /**
* List of light blocking dPieces * List of light blocking dPieces
*/ */
BOOLEAN nBlockTable[MAXTILES + 1]; bool nBlockTable[MAXTILES + 1];
/** /**
* List of path blocking dPieces * List of path blocking dPieces
*/ */
BOOLEAN nSolidTable[MAXTILES + 1]; bool nSolidTable[MAXTILES + 1];
/** /**
* List of transparent dPieces * List of transparent dPieces
*/ */
BOOLEAN nTransTable[MAXTILES + 1]; bool nTransTable[MAXTILES + 1];
/** /**
* List of missile blocking dPieces * List of missile blocking dPieces
*/ */
BOOLEAN nMissileTable[MAXTILES + 1]; bool nMissileTable[MAXTILES + 1];
BOOLEAN nTrapTable[MAXTILES + 1]; bool nTrapTable[MAXTILES + 1];
/** Specifies the minimum X-coordinate of the map. */ /** Specifies the minimum X-coordinate of the map. */
int dminx; int dminx;
/** Specifies the minimum Y-coordinate of the map. */ /** Specifies the minimum Y-coordinate of the map. */
@ -64,7 +64,7 @@ int gnDifficulty;
dungeon_type leveltype; dungeon_type leveltype;
/** Specifies the active dungeon level of the current game. */ /** Specifies the active dungeon level of the current game. */
BYTE currlevel; BYTE currlevel;
BOOLEAN setlevel; bool setlevel;
/** Specifies the active quest level of the current game. */ /** Specifies the active quest level of the current game. */
BYTE setlvlnum; BYTE setlvlnum;
/** Level type of the active quest level */ /** Level type of the active quest level */
@ -85,7 +85,7 @@ int LvlViewY;
int MicroTileLen; int MicroTileLen;
char TransVal; char TransVal;
/** Specifies the active transparency indices. */ /** Specifies the active transparency indices. */
BOOLEAN TransList[256]; bool TransList[256];
/** Contains the piece IDs of each tile on the map. */ /** Contains the piece IDs of each tile on the map. */
int dPiece[MAXDUNX][MAXDUNY]; int dPiece[MAXDUNX][MAXDUNY];
/** Specifies the dungeon piece information for a given coordinate and block number. */ /** Specifies the dungeon piece information for a given coordinate and block number. */

14
Source/gendung.h

@ -66,11 +66,11 @@ extern BYTE *pMegaTiles;
extern BYTE *pLevelPieces; extern BYTE *pLevelPieces;
extern BYTE *pDungeonCels; extern BYTE *pDungeonCels;
extern char block_lvid[MAXTILES + 1]; extern char block_lvid[MAXTILES + 1];
extern BOOLEAN nBlockTable[MAXTILES + 1]; extern bool nBlockTable[MAXTILES + 1];
extern BOOLEAN nSolidTable[MAXTILES + 1]; extern bool nSolidTable[MAXTILES + 1];
extern BOOLEAN nTransTable[MAXTILES + 1]; extern bool nTransTable[MAXTILES + 1];
extern BOOLEAN nMissileTable[MAXTILES + 1]; extern bool nMissileTable[MAXTILES + 1];
extern BOOLEAN nTrapTable[MAXTILES + 1]; extern bool nTrapTable[MAXTILES + 1];
extern int dminx; extern int dminx;
extern int dminy; extern int dminy;
extern int dmaxx; extern int dmaxx;
@ -78,7 +78,7 @@ extern int dmaxy;
extern int gnDifficulty; extern int gnDifficulty;
extern dungeon_type leveltype; extern dungeon_type leveltype;
extern BYTE currlevel; extern BYTE currlevel;
extern BOOLEAN setlevel; extern bool setlevel;
extern BYTE setlvlnum; extern BYTE setlvlnum;
extern dungeon_type setlvltype; extern dungeon_type setlvltype;
extern int ViewX; extern int ViewX;
@ -92,7 +92,7 @@ extern int LvlViewX;
extern int LvlViewY; extern int LvlViewY;
extern int MicroTileLen; extern int MicroTileLen;
extern char TransVal; extern char TransVal;
extern BOOLEAN TransList[256]; extern bool TransList[256];
extern int dPiece[MAXDUNX][MAXDUNY]; extern int dPiece[MAXDUNX][MAXDUNY];
extern MICROS dpiece_defs_map_2[MAXDUNX][MAXDUNY]; extern MICROS dpiece_defs_map_2[MAXDUNX][MAXDUNY];
extern char dTransVal[MAXDUNX][MAXDUNY]; extern char dTransVal[MAXDUNX][MAXDUNY];

4
Source/gmenu.cpp

@ -11,7 +11,7 @@
namespace devilution { namespace devilution {
BYTE *optbar_cel; BYTE *optbar_cel;
BOOLEAN mouseNavigation; bool mouseNavigation;
BYTE *PentSpin_cel; BYTE *PentSpin_cel;
TMenuItem *sgpCurrItem; TMenuItem *sgpCurrItem;
BYTE *BigTGold_cel; BYTE *BigTGold_cel;
@ -309,7 +309,7 @@ BOOL gmenu_presskeys(int vkey)
return TRUE; return TRUE;
} }
static BOOLEAN gmenu_get_mouse_slider(int *plOffset) static bool gmenu_get_mouse_slider(int *plOffset)
{ {
*plOffset = 282; *plOffset = 282;
if (MouseX < 282 + PANEL_LEFT) { if (MouseX < 282 + PANEL_LEFT) {

4
Source/items.cpp

@ -2427,7 +2427,7 @@ void GetItemPower(int i, int minlvl, int maxlvl, int flgs, BOOL onlygood)
CalcItemValue(i); CalcItemValue(i);
} }
void GetItemBonus(int i, int idata, int minlvl, int maxlvl, BOOL onlygood, BOOLEAN allowspells) void GetItemBonus(int i, int idata, int minlvl, int maxlvl, BOOL onlygood, bool allowspells)
{ {
if (minlvl > 25) if (minlvl > 25)
minlvl = 25; minlvl = 25;
@ -2635,7 +2635,7 @@ int RndTypeItems(int itype, int imid, int lvl)
int CheckUnique(int i, int lvl, int uper, BOOL recreate) int CheckUnique(int i, int lvl, int uper, BOOL recreate)
{ {
int j, idata, numu; int j, idata, numu;
BOOLEAN uok[128]; bool uok[128];
if (random_(28, 100) > uper) if (random_(28, 100) > uper)
return UITYPE_INVALID; return UITYPE_INVALID;

12
Source/missiles.cpp

@ -528,7 +528,7 @@ void MoveMissilePos(int i)
} }
} }
BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, BOOLEAN shift) BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, bool shift)
{ {
int hit, hper, dam, mor; int hit, hper, dam, mor;
BOOL resist, ret; BOOL resist, ret;
@ -609,7 +609,7 @@ BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, BOOLEAN shif
} }
} }
BOOL MonsterMHit(int pnum, int m, int mindam, int maxdam, int dist, int t, BOOLEAN shift) BOOL MonsterMHit(int pnum, int m, int mindam, int maxdam, int dist, int t, bool shift)
{ {
int hit, hper, dam, mor; int hit, hper, dam, mor;
BOOL resist, ret; BOOL resist, ret;
@ -735,7 +735,7 @@ BOOL MonsterMHit(int pnum, int m, int mindam, int maxdam, int dist, int t, BOOLE
return FALSE; return FALSE;
} }
BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, BOOLEAN shift, int earflag, BOOLEAN *blocked) BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, bool shift, int earflag, bool *blocked)
{ {
int hit, hper, tac, dam, blk, blkper, resper; int hit, hper, tac, dam, blk, blkper, resper;
*blocked = false; *blocked = false;
@ -903,7 +903,7 @@ BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, BOOLEA
return FALSE; return FALSE;
} }
BOOL Plr2PlrMHit(int pnum, int p, int mindam, int maxdam, int dist, int mtype, BOOLEAN shift, BOOLEAN *blocked) BOOL Plr2PlrMHit(int pnum, int p, int mindam, int maxdam, int dist, int mtype, bool shift, bool *blocked)
{ {
int dam, blk, blkper, hper, hit, resper; int dam, blk, blkper, hper, hit, resper;
@ -1027,10 +1027,10 @@ BOOL Plr2PlrMHit(int pnum, int p, int mindam, int maxdam, int dist, int mtype, B
return FALSE; return FALSE;
} }
void CheckMissileCol(int i, int mindam, int maxdam, BOOL shift, int mx, int my, BOOLEAN nodel) void CheckMissileCol(int i, int mindam, int maxdam, BOOL shift, int mx, int my, bool nodel)
{ {
int oi; int oi;
BOOLEAN blocked; bool blocked;
int dir, mAnimFAmt; int dir, mAnimFAmt;
if (i >= MAXMISSILES || i < 0) if (i >= MAXMISSILES || i < 0)

4
Source/missiles.h

@ -76,8 +76,8 @@ int GetSpellLevel(int id, int sn);
int GetDirection8(int x1, int y1, int x2, int y2); int GetDirection8(int x1, int y1, int x2, int y2);
int GetDirection16(int x1, int y1, int x2, int y2); int GetDirection16(int x1, int y1, int x2, int y2);
void DeleteMissile(int mi, int i); void DeleteMissile(int mi, int i);
BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, BOOLEAN shift); BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, bool shift);
BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, BOOLEAN shift, int earflag, BOOLEAN *blocked); BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, bool shift, int earflag, bool *blocked);
void SetMissAnim(int mi, int animtype); void SetMissAnim(int mi, int animtype);
void SetMissDir(int mi, int dir); void SetMissDir(int mi, int dir);
void LoadMissileGFX(BYTE mi); void LoadMissileGFX(BYTE mi);

6
Source/monster.cpp

@ -19,7 +19,7 @@ int MissileFileFlag;
int monstkills[MAXMONSTERS]; int monstkills[MAXMONSTERS];
int monstactive[MAXMONSTERS]; int monstactive[MAXMONSTERS];
int nummonsters; int nummonsters;
BOOLEAN sgbSaveSoundOn; bool sgbSaveSoundOn;
MonsterStruct monster[MAXMONSTERS]; MonsterStruct monster[MAXMONSTERS];
int totalmonsters; int totalmonsters;
CMonster Monsters[MAX_LVLMTYPES]; CMonster Monsters[MAX_LVLMTYPES];
@ -5373,10 +5373,10 @@ BOOL PosOkMonst(int i, int x, int y)
return ret; return ret;
} }
BOOLEAN monster_posok(int i, int x, int y) bool monster_posok(int i, int x, int y)
{ {
int mi, j; int mi, j;
BOOLEAN ret, fire, lightning; bool ret, fire, lightning;
ret = TRUE; ret = TRUE;
mi = dMissile[x][y]; mi = dMissile[x][y];

4
Source/monster.h

@ -190,7 +190,7 @@ struct MonsterStruct { // note: missing field _mAFNum
extern int monstkills[MAXMONSTERS]; extern int monstkills[MAXMONSTERS];
extern int monstactive[MAXMONSTERS]; extern int monstactive[MAXMONSTERS];
extern int nummonsters; extern int nummonsters;
extern BOOLEAN sgbSaveSoundOn; extern bool sgbSaveSoundOn;
extern MonsterStruct monster[MAXMONSTERS]; extern MonsterStruct monster[MAXMONSTERS];
extern CMonster Monsters[MAX_LVLMTYPES]; extern CMonster Monsters[MAX_LVLMTYPES];
extern int nummtypes; extern int nummtypes;
@ -277,7 +277,7 @@ void PrintMonstHistory(int mt);
void PrintUniqueHistory(); void PrintUniqueHistory();
void MissToMonst(int i, int x, int y); void MissToMonst(int i, int x, int y);
BOOL PosOkMonst(int i, int x, int y); BOOL PosOkMonst(int i, int x, int y);
BOOLEAN monster_posok(int i, int x, int y); bool monster_posok(int i, int x, int y);
BOOL PosOkMonst2(int i, int x, int y); BOOL PosOkMonst2(int i, int x, int y);
BOOL PosOkMonst3(int i, int x, int y); BOOL PosOkMonst3(int i, int x, int y);
BOOL IsSkel(int mt); BOOL IsSkel(int mt);

2
Source/msg.cpp

@ -21,7 +21,7 @@ static BYTE sgbRecvCmd;
static LocalLevel sgLocals[NUMLEVELS]; static LocalLevel sgLocals[NUMLEVELS];
static DJunk sgJunk; static DJunk sgJunk;
static TMegaPkt *sgpMegaPkt; static TMegaPkt *sgpMegaPkt;
static BOOLEAN sgbDeltaChanged; static bool sgbDeltaChanged;
static BYTE sgbDeltaChunks; static BYTE sgbDeltaChunks;
BOOL deltaload; BOOL deltaload;
BYTE gbBufferMsgs; BYTE gbBufferMsgs;

14
Source/multi.cpp

@ -11,20 +11,20 @@
namespace devilution { namespace devilution {
BOOLEAN gbSomebodyWonGameKludge; bool gbSomebodyWonGameKludge;
TBuffer sgHiPriBuf; TBuffer sgHiPriBuf;
char szPlayerDescript[128]; char szPlayerDescript[128];
WORD sgwPackPlrOffsetTbl[MAX_PLRS]; WORD sgwPackPlrOffsetTbl[MAX_PLRS];
PkPlayerStruct netplr[MAX_PLRS]; PkPlayerStruct netplr[MAX_PLRS];
BOOLEAN sgbPlayerTurnBitTbl[MAX_PLRS]; bool sgbPlayerTurnBitTbl[MAX_PLRS];
BOOLEAN sgbPlayerLeftGameTbl[MAX_PLRS]; bool sgbPlayerLeftGameTbl[MAX_PLRS];
DWORD sgbSentThisCycle; DWORD sgbSentThisCycle;
BOOL gbShouldValidatePackage; BOOL gbShouldValidatePackage;
BYTE gbActivePlayers; BYTE gbActivePlayers;
BOOLEAN gbGameDestroyed; bool gbGameDestroyed;
BOOLEAN sgbSendDeltaTbl[MAX_PLRS]; bool sgbSendDeltaTbl[MAX_PLRS];
GameData sgGameInitInfo; GameData sgGameInitInfo;
BOOLEAN gbSelectProvider; bool gbSelectProvider;
int sglTimeoutStart; int sglTimeoutStart;
int sgdwPlayerLeftReasonTbl[MAX_PLRS]; int sgdwPlayerLeftReasonTbl[MAX_PLRS];
TBuffer sgLoPriBuf; TBuffer sgLoPriBuf;
@ -34,7 +34,7 @@ DWORD sgdwGameLoops;
* represents a single player game and 4 represents a multi player game. * represents a single player game and 4 represents a multi player game.
*/ */
bool gbIsMultiplayer; bool gbIsMultiplayer;
BOOLEAN sgbTimeout; bool sgbTimeout;
char szPlayerName[128]; char szPlayerName[128];
BYTE gbDeltaSender; BYTE gbDeltaSender;
BOOL sgbNetInited; BOOL sgbNetInited;

6
Source/multi.h

@ -28,12 +28,12 @@ typedef struct GameData {
Uint8 bFriendlyFire; Uint8 bFriendlyFire;
} GameData; } GameData;
extern BOOLEAN gbSomebodyWonGameKludge; extern bool gbSomebodyWonGameKludge;
extern char szPlayerDescript[128]; extern char szPlayerDescript[128];
extern WORD sgwPackPlrOffsetTbl[MAX_PLRS]; extern WORD sgwPackPlrOffsetTbl[MAX_PLRS];
extern BYTE gbActivePlayers; extern BYTE gbActivePlayers;
extern BOOLEAN gbGameDestroyed; extern bool gbGameDestroyed;
extern BOOLEAN gbSelectProvider; extern bool gbSelectProvider;
extern bool gbIsMultiplayer; extern bool gbIsMultiplayer;
extern char szPlayerName[128]; extern char szPlayerName[128];
extern BYTE gbDeltaSender; extern BYTE gbDeltaSender;

6
Source/nthread.cpp

@ -12,15 +12,15 @@ BYTE sgbNetUpdateRate;
DWORD gdwMsgLenTbl[MAX_PLRS]; DWORD gdwMsgLenTbl[MAX_PLRS];
static CCritSect sgMemCrit; static CCritSect sgMemCrit;
DWORD gdwDeltaBytesSec; DWORD gdwDeltaBytesSec;
BOOLEAN nthread_should_run; bool nthread_should_run;
DWORD gdwTurnsInTransit; DWORD gdwTurnsInTransit;
uintptr_t glpMsgTbl[MAX_PLRS]; uintptr_t glpMsgTbl[MAX_PLRS];
SDL_threadID glpNThreadId; SDL_threadID glpNThreadId;
char sgbSyncCountdown; char sgbSyncCountdown;
int turn_upper_bit; int turn_upper_bit;
BOOLEAN sgbTicsOutOfSync; bool sgbTicsOutOfSync;
char sgbPacketCountdown; char sgbPacketCountdown;
BOOLEAN sgbThreadIsRunning; bool sgbThreadIsRunning;
DWORD gdwLargestMsgSize; DWORD gdwLargestMsgSize;
DWORD gdwNormalMsgSize; DWORD gdwNormalMsgSize;
int last_tick; int last_tick;

8
Source/objects.cpp

@ -255,7 +255,7 @@ _speech_id StoryText[3][3] = {
void InitObjectGFX() void InitObjectGFX()
{ {
BOOLEAN fileload[56]; bool fileload[56];
char filestr[32]; char filestr[32];
int i, j; int i, j;
@ -2032,7 +2032,7 @@ void Obj_FlameTrap(int i)
if (dMonster[x][y] > 0) if (dMonster[x][y] > 0)
MonsterTrapHit(dMonster[x][y] - 1, mindam / 2, maxdam / 2, 0, MIS_FIREWALLC, FALSE); MonsterTrapHit(dMonster[x][y] - 1, mindam / 2, maxdam / 2, 0, MIS_FIREWALLC, FALSE);
if (dPlayer[x][y] > 0) { if (dPlayer[x][y] > 0) {
BOOLEAN unused; bool unused;
PlayerMHit(dPlayer[x][y] - 1, -1, 0, mindam, maxdam, MIS_FIREWALLC, FALSE, 0, &unused); PlayerMHit(dPlayer[x][y] - 1, -1, 0, mindam, maxdam, MIS_FIREWALLC, FALSE, 0, &unused);
} }
@ -2046,7 +2046,7 @@ void Obj_FlameTrap(int i)
void Obj_Trap(int i) void Obj_Trap(int i)
{ {
int oti, dir; int oti, dir;
BOOLEAN otrig; bool otrig;
int sx, sy, dx, dy, x, y; int sx, sy, dx, dy, x, y;
otrig = FALSE; otrig = FALSE;
@ -4847,7 +4847,7 @@ void BreakBarrel(int pnum, int i, int dam, BOOL forcebreak, BOOL sendmsg)
for (xp = object[i]._ox - 1; xp <= object[i]._ox + 1; xp++) { for (xp = object[i]._ox - 1; xp <= object[i]._ox + 1; xp++) {
if (dMonster[xp][yp] > 0) if (dMonster[xp][yp] > 0)
MonsterTrapHit(dMonster[xp][yp] - 1, 1, 4, 0, MIS_FIREBOLT, FALSE); MonsterTrapHit(dMonster[xp][yp] - 1, 1, 4, 0, MIS_FIREBOLT, FALSE);
BOOLEAN unused; bool unused;
if (dPlayer[xp][yp] > 0) if (dPlayer[xp][yp] > 0)
PlayerMHit(dPlayer[xp][yp] - 1, -1, 0, 8, 16, MIS_FIREBOLT, FALSE, 0, &unused); PlayerMHit(dPlayer[xp][yp] - 1, -1, 0, 8, 16, MIS_FIREBOLT, FALSE, 0, &unused);
if (dObject[xp][yp] > 0) { if (dObject[xp][yp] > 0) {

2
Source/palette.cpp

@ -18,7 +18,7 @@ Uint8 paletteTransparencyLookup[256][256]; //Lookup table for transparency
/* data */ /* data */
/** Specifies whether the palette has max brightness. */ /** Specifies whether the palette has max brightness. */
BOOLEAN sgbFadedIn = TRUE; bool sgbFadedIn = TRUE;
void palette_update() void palette_update()
{ {

2
Source/scrollrt.cpp

@ -28,7 +28,7 @@ DWORD sgdwCursHgt;
DWORD level_cel_block; DWORD level_cel_block;
DWORD sgdwCursXOld; DWORD sgdwCursXOld;
DWORD sgdwCursYOld; DWORD sgdwCursYOld;
BOOLEAN AutoMapShowItems; bool AutoMapShowItems;
/** /**
* Specifies the type of arches to render. * Specifies the type of arches to render.
*/ */

2
Source/scrollrt.h

@ -21,7 +21,7 @@ extern char arch_draw_type;
extern int cel_transparency_active; extern int cel_transparency_active;
extern int cel_foliage_active; extern int cel_foliage_active;
extern int level_piece_id; extern int level_piece_id;
extern BOOLEAN AutoMapShowItems; extern bool AutoMapShowItems;
void ClearCursor(); void ClearCursor();
void ShiftGrid(int *x, int *y, int horizontal, int vertical); void ShiftGrid(int *x, int *y, int horizontal, int vertical);

8
Source/sound.h

@ -19,7 +19,7 @@ typedef struct TSnd {
Uint32 start_tc; Uint32 start_tc;
} TSnd; } TSnd;
extern BOOLEAN gbSndInited; extern bool gbSndInited;
void snd_update(BOOL bStopAll); void snd_update(BOOL bStopAll);
void snd_stop_snd(TSnd *pSnd); void snd_stop_snd(TSnd *pSnd);
@ -37,9 +37,9 @@ int sound_get_or_set_sound_volume(int volume);
/* data */ /* data */
extern BOOLEAN gbMusicOn; extern bool gbMusicOn;
extern BOOLEAN gbSoundOn; extern bool gbSoundOn;
extern BOOLEAN gbDupSounds; extern bool gbDupSounds;
#ifdef __cplusplus #ifdef __cplusplus
} }

6
SourceX/sound.cpp

@ -13,7 +13,7 @@
namespace devilution { namespace devilution {
BOOLEAN gbSndInited; bool gbSndInited;
/** Specifies whether background music is enabled. */ /** Specifies whether background music is enabled. */
HANDLE sghMusic; HANDLE sghMusic;
@ -37,9 +37,9 @@ void FreeMusicBuffer()
/* data */ /* data */
BOOLEAN gbMusicOn = true; bool gbMusicOn = true;
/** Specifies whether sound effects are enabled. */ /** Specifies whether sound effects are enabled. */
BOOLEAN gbSoundOn = true; bool gbSoundOn = true;
/** Specifies the active background music track id. */ /** Specifies the active background music track id. */
int sgnMusicTrack = NUM_MUSIC; int sgnMusicTrack = NUM_MUSIC;
/** Maps from track ID to track name in spawn. */ /** Maps from track ID to track name in spawn. */

2
SourceX/storm/storm_net.cpp

@ -208,7 +208,7 @@ BOOL SNetGetTurnsInTransit(DWORD *turns)
/** /**
* @brief engine calls this only once with argument 1 * @brief engine calls this only once with argument 1
*/ */
BOOLEAN SNetSetBasePlayer(int) bool SNetSetBasePlayer(int)
{ {
#ifndef NONET #ifndef NONET
std::lock_guard<std::mutex> lg(storm_net_mutex); std::lock_guard<std::mutex> lg(storm_net_mutex);

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