From 4ee84aea1a73f1910a3bb58c0a545ecae65ff6b1 Mon Sep 17 00:00:00 2001 From: Anders Jenbo Date: Fri, 9 Apr 2021 10:52:33 +0200 Subject: [PATCH] :recycle: Change BOOLEAN to bool fixup BOOLEAN --- 3rdParty/Storm/Source/storm.h | 2 +- Source/control.cpp | 4 ++-- Source/diablo.cpp | 2 +- Source/diablo.h | 2 +- Source/doom.cpp | 6 +++--- Source/drlg_l3.cpp | 6 +++--- Source/dthread.cpp | 2 +- Source/gendung.cpp | 14 +++++++------- Source/gendung.h | 14 +++++++------- Source/gmenu.cpp | 4 ++-- Source/items.cpp | 4 ++-- Source/missiles.cpp | 12 ++++++------ Source/missiles.h | 4 ++-- Source/monster.cpp | 6 +++--- Source/monster.h | 4 ++-- Source/msg.cpp | 2 +- Source/multi.cpp | 14 +++++++------- Source/multi.h | 6 +++--- Source/nthread.cpp | 6 +++--- Source/objects.cpp | 8 ++++---- Source/palette.cpp | 2 +- Source/scrollrt.cpp | 2 +- Source/scrollrt.h | 2 +- Source/sound.h | 8 ++++---- SourceX/sound.cpp | 6 +++--- SourceX/storm/storm_net.cpp | 2 +- 26 files changed, 72 insertions(+), 72 deletions(-) diff --git a/3rdParty/Storm/Source/storm.h b/3rdParty/Storm/Source/storm.h index df42df1e3..8552699ca 100644 --- a/3rdParty/Storm/Source/storm.h +++ b/3rdParty/Storm/Source/storm.h @@ -314,7 +314,7 @@ BOOL SVidPlayContinue(void); BOOL SNetGetOwnerTurnsWaiting(DWORD *); bool SNetUnregisterEventHandler(event_type, SEVTHANDLER); bool SNetRegisterEventHandler(event_type, SEVTHANDLER); -BOOLEAN SNetSetBasePlayer(int); +bool SNetSetBasePlayer(int); int SNetInitializeProvider(Uint32 provider, struct GameData *gameData); int SNetGetProviderCaps(struct _SNETCAPS *); BOOL SFileEnableDirectAccess(BOOL enable); diff --git a/Source/control.cpp b/Source/control.cpp index df0f79be0..12c696d3b 100644 --- a/Source/control.cpp +++ b/Source/control.cpp @@ -46,7 +46,7 @@ int sgbPlrTalkTbl; BYTE *pGBoxBuff; BYTE *pSBkBtnCel; char tempstr[256]; -BOOLEAN whisper[MAX_PLRS]; +bool whisper[MAX_PLRS]; int sbooktab; spell_type pSplType; int initialDropGoldIndex; @@ -1102,7 +1102,7 @@ void CheckPanelInfo() void CheckBtnUp() { int i; - BOOLEAN gamemenuOff; + bool gamemenuOff; gamemenuOff = TRUE; drawbtnflag = TRUE; diff --git a/Source/diablo.cpp b/Source/diablo.cpp index 09532731e..9b52d4fc0 100644 --- a/Source/diablo.cpp +++ b/Source/diablo.cpp @@ -29,7 +29,7 @@ BOOL zoomflag; /** Enable updating of player character, set to false once Diablo dies */ BOOL gbProcessPlayers; bool gbLoadGame; -BOOLEAN cineflag; +bool cineflag; int force_redraw; BOOL light4flag; int setseed; diff --git a/Source/diablo.h b/Source/diablo.h index c8e4078b7..3f8cef341 100644 --- a/Source/diablo.h +++ b/Source/diablo.h @@ -38,7 +38,7 @@ extern BOOL gbRunGameResult; extern BOOL zoomflag; extern BOOL gbProcessPlayers; extern bool gbLoadGame; -extern BOOLEAN cineflag; +extern bool cineflag; extern int force_redraw; /* These are defined in fonts.h */ extern BOOL was_fonts_init; diff --git a/Source/doom.cpp b/Source/doom.cpp index b58ad4944..84ed957be 100644 --- a/Source/doom.cpp +++ b/Source/doom.cpp @@ -50,16 +50,16 @@ void doom_cleanup() } } -static BOOLEAN doom_alloc_cel() +static bool doom_alloc_cel() { doom_cleanup(); pDoomCel = DiabloAllocPtr(0x39000); return pDoomCel ? TRUE : FALSE; } -static BOOLEAN doom_load_graphics() +static bool doom_load_graphics() { - BOOLEAN ret; + bool ret; ret = FALSE; strcpy(tempstr, "Items\\Map\\MapZtown.CEL"); diff --git a/Source/drlg_l3.cpp b/Source/drlg_l3.cpp index 9649525e4..d6b7283bf 100644 --- a/Source/drlg_l3.cpp +++ b/Source/drlg_l3.cpp @@ -15,7 +15,7 @@ namespace { /** This will be true if a lava pool has been generated for the level */ Uint8 lavapool; int lockoutcnt; -BOOLEAN lockout[DMAXX][DMAXY]; +bool lockout[DMAXX][DMAXY]; /** * A lookup table for the 16 possible patterns of a 2x2 area, @@ -1745,11 +1745,11 @@ static void DRLG_L3PlaceRndSet(const BYTE *miniset, int rndper) } } -BOOLEAN drlg_l3_hive_rnd_piece(const BYTE *miniset, int rndper) +bool drlg_l3_hive_rnd_piece(const BYTE *miniset, int rndper) { int sx, sy, sw, sh, xx, yy, ii, kk; BOOL found; - BOOLEAN placed; + bool placed; placed = FALSE; sw = miniset[0]; diff --git a/Source/dthread.cpp b/Source/dthread.cpp index 0e23cdaf1..215f18155 100644 --- a/Source/dthread.cpp +++ b/Source/dthread.cpp @@ -11,7 +11,7 @@ namespace devilution { static CCritSect sgMemCrit; SDL_threadID glpDThreadId; TMegaPkt *sgpInfoHead; /* may not be right struct */ -BOOLEAN dthread_running; +bool dthread_running; event_emul *sghWorkToDoEvent; /* rdata */ diff --git a/Source/gendung.cpp b/Source/gendung.cpp index df3454150..1053b68b3 100644 --- a/Source/gendung.cpp +++ b/Source/gendung.cpp @@ -37,20 +37,20 @@ char block_lvid[MAXTILES + 1]; /** * List of light blocking dPieces */ -BOOLEAN nBlockTable[MAXTILES + 1]; +bool nBlockTable[MAXTILES + 1]; /** * List of path blocking dPieces */ -BOOLEAN nSolidTable[MAXTILES + 1]; +bool nSolidTable[MAXTILES + 1]; /** * List of transparent dPieces */ -BOOLEAN nTransTable[MAXTILES + 1]; +bool nTransTable[MAXTILES + 1]; /** * List of missile blocking dPieces */ -BOOLEAN nMissileTable[MAXTILES + 1]; -BOOLEAN nTrapTable[MAXTILES + 1]; +bool nMissileTable[MAXTILES + 1]; +bool nTrapTable[MAXTILES + 1]; /** Specifies the minimum X-coordinate of the map. */ int dminx; /** Specifies the minimum Y-coordinate of the map. */ @@ -64,7 +64,7 @@ int gnDifficulty; dungeon_type leveltype; /** Specifies the active dungeon level of the current game. */ BYTE currlevel; -BOOLEAN setlevel; +bool setlevel; /** Specifies the active quest level of the current game. */ BYTE setlvlnum; /** Level type of the active quest level */ @@ -85,7 +85,7 @@ int LvlViewY; int MicroTileLen; char TransVal; /** Specifies the active transparency indices. */ -BOOLEAN TransList[256]; +bool TransList[256]; /** Contains the piece IDs of each tile on the map. */ int dPiece[MAXDUNX][MAXDUNY]; /** Specifies the dungeon piece information for a given coordinate and block number. */ diff --git a/Source/gendung.h b/Source/gendung.h index c45d1f255..3f585554b 100644 --- a/Source/gendung.h +++ b/Source/gendung.h @@ -66,11 +66,11 @@ extern BYTE *pMegaTiles; extern BYTE *pLevelPieces; extern BYTE *pDungeonCels; extern char block_lvid[MAXTILES + 1]; -extern BOOLEAN nBlockTable[MAXTILES + 1]; -extern BOOLEAN nSolidTable[MAXTILES + 1]; -extern BOOLEAN nTransTable[MAXTILES + 1]; -extern BOOLEAN nMissileTable[MAXTILES + 1]; -extern BOOLEAN nTrapTable[MAXTILES + 1]; +extern bool nBlockTable[MAXTILES + 1]; +extern bool nSolidTable[MAXTILES + 1]; +extern bool nTransTable[MAXTILES + 1]; +extern bool nMissileTable[MAXTILES + 1]; +extern bool nTrapTable[MAXTILES + 1]; extern int dminx; extern int dminy; extern int dmaxx; @@ -78,7 +78,7 @@ extern int dmaxy; extern int gnDifficulty; extern dungeon_type leveltype; extern BYTE currlevel; -extern BOOLEAN setlevel; +extern bool setlevel; extern BYTE setlvlnum; extern dungeon_type setlvltype; extern int ViewX; @@ -92,7 +92,7 @@ extern int LvlViewX; extern int LvlViewY; extern int MicroTileLen; extern char TransVal; -extern BOOLEAN TransList[256]; +extern bool TransList[256]; extern int dPiece[MAXDUNX][MAXDUNY]; extern MICROS dpiece_defs_map_2[MAXDUNX][MAXDUNY]; extern char dTransVal[MAXDUNX][MAXDUNY]; diff --git a/Source/gmenu.cpp b/Source/gmenu.cpp index 318f3b091..661438f25 100644 --- a/Source/gmenu.cpp +++ b/Source/gmenu.cpp @@ -11,7 +11,7 @@ namespace devilution { BYTE *optbar_cel; -BOOLEAN mouseNavigation; +bool mouseNavigation; BYTE *PentSpin_cel; TMenuItem *sgpCurrItem; BYTE *BigTGold_cel; @@ -309,7 +309,7 @@ BOOL gmenu_presskeys(int vkey) return TRUE; } -static BOOLEAN gmenu_get_mouse_slider(int *plOffset) +static bool gmenu_get_mouse_slider(int *plOffset) { *plOffset = 282; if (MouseX < 282 + PANEL_LEFT) { diff --git a/Source/items.cpp b/Source/items.cpp index 603c74776..ad2cea11f 100644 --- a/Source/items.cpp +++ b/Source/items.cpp @@ -2427,7 +2427,7 @@ void GetItemPower(int i, int minlvl, int maxlvl, int flgs, BOOL onlygood) CalcItemValue(i); } -void GetItemBonus(int i, int idata, int minlvl, int maxlvl, BOOL onlygood, BOOLEAN allowspells) +void GetItemBonus(int i, int idata, int minlvl, int maxlvl, BOOL onlygood, bool allowspells) { if (minlvl > 25) minlvl = 25; @@ -2635,7 +2635,7 @@ int RndTypeItems(int itype, int imid, int lvl) int CheckUnique(int i, int lvl, int uper, BOOL recreate) { int j, idata, numu; - BOOLEAN uok[128]; + bool uok[128]; if (random_(28, 100) > uper) return UITYPE_INVALID; diff --git a/Source/missiles.cpp b/Source/missiles.cpp index f71310caa..76a2a53ef 100644 --- a/Source/missiles.cpp +++ b/Source/missiles.cpp @@ -528,7 +528,7 @@ void MoveMissilePos(int i) } } -BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, BOOLEAN shift) +BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, bool shift) { int hit, hper, dam, mor; BOOL resist, ret; @@ -609,7 +609,7 @@ BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, BOOLEAN shif } } -BOOL MonsterMHit(int pnum, int m, int mindam, int maxdam, int dist, int t, BOOLEAN shift) +BOOL MonsterMHit(int pnum, int m, int mindam, int maxdam, int dist, int t, bool shift) { int hit, hper, dam, mor; BOOL resist, ret; @@ -735,7 +735,7 @@ BOOL MonsterMHit(int pnum, int m, int mindam, int maxdam, int dist, int t, BOOLE return FALSE; } -BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, BOOLEAN shift, int earflag, BOOLEAN *blocked) +BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, bool shift, int earflag, bool *blocked) { int hit, hper, tac, dam, blk, blkper, resper; *blocked = false; @@ -903,7 +903,7 @@ BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, BOOLEA return FALSE; } -BOOL Plr2PlrMHit(int pnum, int p, int mindam, int maxdam, int dist, int mtype, BOOLEAN shift, BOOLEAN *blocked) +BOOL Plr2PlrMHit(int pnum, int p, int mindam, int maxdam, int dist, int mtype, bool shift, bool *blocked) { int dam, blk, blkper, hper, hit, resper; @@ -1027,10 +1027,10 @@ BOOL Plr2PlrMHit(int pnum, int p, int mindam, int maxdam, int dist, int mtype, B return FALSE; } -void CheckMissileCol(int i, int mindam, int maxdam, BOOL shift, int mx, int my, BOOLEAN nodel) +void CheckMissileCol(int i, int mindam, int maxdam, BOOL shift, int mx, int my, bool nodel) { int oi; - BOOLEAN blocked; + bool blocked; int dir, mAnimFAmt; if (i >= MAXMISSILES || i < 0) diff --git a/Source/missiles.h b/Source/missiles.h index 016c6d2f1..46a52eb8f 100644 --- a/Source/missiles.h +++ b/Source/missiles.h @@ -76,8 +76,8 @@ int GetSpellLevel(int id, int sn); int GetDirection8(int x1, int y1, int x2, int y2); int GetDirection16(int x1, int y1, int x2, int y2); void DeleteMissile(int mi, int i); -BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, BOOLEAN shift); -BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, BOOLEAN shift, int earflag, BOOLEAN *blocked); +BOOL MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, bool shift); +BOOL PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, bool shift, int earflag, bool *blocked); void SetMissAnim(int mi, int animtype); void SetMissDir(int mi, int dir); void LoadMissileGFX(BYTE mi); diff --git a/Source/monster.cpp b/Source/monster.cpp index 0ebe7c63b..36b95955c 100644 --- a/Source/monster.cpp +++ b/Source/monster.cpp @@ -19,7 +19,7 @@ int MissileFileFlag; int monstkills[MAXMONSTERS]; int monstactive[MAXMONSTERS]; int nummonsters; -BOOLEAN sgbSaveSoundOn; +bool sgbSaveSoundOn; MonsterStruct monster[MAXMONSTERS]; int totalmonsters; CMonster Monsters[MAX_LVLMTYPES]; @@ -5373,10 +5373,10 @@ BOOL PosOkMonst(int i, int x, int y) return ret; } -BOOLEAN monster_posok(int i, int x, int y) +bool monster_posok(int i, int x, int y) { int mi, j; - BOOLEAN ret, fire, lightning; + bool ret, fire, lightning; ret = TRUE; mi = dMissile[x][y]; diff --git a/Source/monster.h b/Source/monster.h index 3051a0316..ef1d5a3b4 100644 --- a/Source/monster.h +++ b/Source/monster.h @@ -190,7 +190,7 @@ struct MonsterStruct { // note: missing field _mAFNum extern int monstkills[MAXMONSTERS]; extern int monstactive[MAXMONSTERS]; extern int nummonsters; -extern BOOLEAN sgbSaveSoundOn; +extern bool sgbSaveSoundOn; extern MonsterStruct monster[MAXMONSTERS]; extern CMonster Monsters[MAX_LVLMTYPES]; extern int nummtypes; @@ -277,7 +277,7 @@ void PrintMonstHistory(int mt); void PrintUniqueHistory(); void MissToMonst(int i, int x, int y); BOOL PosOkMonst(int i, int x, int y); -BOOLEAN monster_posok(int i, int x, int y); +bool monster_posok(int i, int x, int y); BOOL PosOkMonst2(int i, int x, int y); BOOL PosOkMonst3(int i, int x, int y); BOOL IsSkel(int mt); diff --git a/Source/msg.cpp b/Source/msg.cpp index 483863f79..fe8207df1 100644 --- a/Source/msg.cpp +++ b/Source/msg.cpp @@ -21,7 +21,7 @@ static BYTE sgbRecvCmd; static LocalLevel sgLocals[NUMLEVELS]; static DJunk sgJunk; static TMegaPkt *sgpMegaPkt; -static BOOLEAN sgbDeltaChanged; +static bool sgbDeltaChanged; static BYTE sgbDeltaChunks; BOOL deltaload; BYTE gbBufferMsgs; diff --git a/Source/multi.cpp b/Source/multi.cpp index 4ed018199..cd381fbb5 100644 --- a/Source/multi.cpp +++ b/Source/multi.cpp @@ -11,20 +11,20 @@ namespace devilution { -BOOLEAN gbSomebodyWonGameKludge; +bool gbSomebodyWonGameKludge; TBuffer sgHiPriBuf; char szPlayerDescript[128]; WORD sgwPackPlrOffsetTbl[MAX_PLRS]; PkPlayerStruct netplr[MAX_PLRS]; -BOOLEAN sgbPlayerTurnBitTbl[MAX_PLRS]; -BOOLEAN sgbPlayerLeftGameTbl[MAX_PLRS]; +bool sgbPlayerTurnBitTbl[MAX_PLRS]; +bool sgbPlayerLeftGameTbl[MAX_PLRS]; DWORD sgbSentThisCycle; BOOL gbShouldValidatePackage; BYTE gbActivePlayers; -BOOLEAN gbGameDestroyed; -BOOLEAN sgbSendDeltaTbl[MAX_PLRS]; +bool gbGameDestroyed; +bool sgbSendDeltaTbl[MAX_PLRS]; GameData sgGameInitInfo; -BOOLEAN gbSelectProvider; +bool gbSelectProvider; int sglTimeoutStart; int sgdwPlayerLeftReasonTbl[MAX_PLRS]; TBuffer sgLoPriBuf; @@ -34,7 +34,7 @@ DWORD sgdwGameLoops; * represents a single player game and 4 represents a multi player game. */ bool gbIsMultiplayer; -BOOLEAN sgbTimeout; +bool sgbTimeout; char szPlayerName[128]; BYTE gbDeltaSender; BOOL sgbNetInited; diff --git a/Source/multi.h b/Source/multi.h index d57dd1de1..2eeb31b15 100644 --- a/Source/multi.h +++ b/Source/multi.h @@ -28,12 +28,12 @@ typedef struct GameData { Uint8 bFriendlyFire; } GameData; -extern BOOLEAN gbSomebodyWonGameKludge; +extern bool gbSomebodyWonGameKludge; extern char szPlayerDescript[128]; extern WORD sgwPackPlrOffsetTbl[MAX_PLRS]; extern BYTE gbActivePlayers; -extern BOOLEAN gbGameDestroyed; -extern BOOLEAN gbSelectProvider; +extern bool gbGameDestroyed; +extern bool gbSelectProvider; extern bool gbIsMultiplayer; extern char szPlayerName[128]; extern BYTE gbDeltaSender; diff --git a/Source/nthread.cpp b/Source/nthread.cpp index 575797cb3..993a3bff7 100644 --- a/Source/nthread.cpp +++ b/Source/nthread.cpp @@ -12,15 +12,15 @@ BYTE sgbNetUpdateRate; DWORD gdwMsgLenTbl[MAX_PLRS]; static CCritSect sgMemCrit; DWORD gdwDeltaBytesSec; -BOOLEAN nthread_should_run; +bool nthread_should_run; DWORD gdwTurnsInTransit; uintptr_t glpMsgTbl[MAX_PLRS]; SDL_threadID glpNThreadId; char sgbSyncCountdown; int turn_upper_bit; -BOOLEAN sgbTicsOutOfSync; +bool sgbTicsOutOfSync; char sgbPacketCountdown; -BOOLEAN sgbThreadIsRunning; +bool sgbThreadIsRunning; DWORD gdwLargestMsgSize; DWORD gdwNormalMsgSize; int last_tick; diff --git a/Source/objects.cpp b/Source/objects.cpp index cf270cef7..79841036c 100644 --- a/Source/objects.cpp +++ b/Source/objects.cpp @@ -255,7 +255,7 @@ _speech_id StoryText[3][3] = { void InitObjectGFX() { - BOOLEAN fileload[56]; + bool fileload[56]; char filestr[32]; int i, j; @@ -2032,7 +2032,7 @@ void Obj_FlameTrap(int i) if (dMonster[x][y] > 0) MonsterTrapHit(dMonster[x][y] - 1, mindam / 2, maxdam / 2, 0, MIS_FIREWALLC, FALSE); if (dPlayer[x][y] > 0) { - BOOLEAN unused; + bool unused; PlayerMHit(dPlayer[x][y] - 1, -1, 0, mindam, maxdam, MIS_FIREWALLC, FALSE, 0, &unused); } @@ -2046,7 +2046,7 @@ void Obj_FlameTrap(int i) void Obj_Trap(int i) { int oti, dir; - BOOLEAN otrig; + bool otrig; int sx, sy, dx, dy, x, y; otrig = FALSE; @@ -4847,7 +4847,7 @@ void BreakBarrel(int pnum, int i, int dam, BOOL forcebreak, BOOL sendmsg) for (xp = object[i]._ox - 1; xp <= object[i]._ox + 1; xp++) { if (dMonster[xp][yp] > 0) MonsterTrapHit(dMonster[xp][yp] - 1, 1, 4, 0, MIS_FIREBOLT, FALSE); - BOOLEAN unused; + bool unused; if (dPlayer[xp][yp] > 0) PlayerMHit(dPlayer[xp][yp] - 1, -1, 0, 8, 16, MIS_FIREBOLT, FALSE, 0, &unused); if (dObject[xp][yp] > 0) { diff --git a/Source/palette.cpp b/Source/palette.cpp index 191b88762..d8989a78f 100644 --- a/Source/palette.cpp +++ b/Source/palette.cpp @@ -18,7 +18,7 @@ Uint8 paletteTransparencyLookup[256][256]; //Lookup table for transparency /* data */ /** Specifies whether the palette has max brightness. */ -BOOLEAN sgbFadedIn = TRUE; +bool sgbFadedIn = TRUE; void palette_update() { diff --git a/Source/scrollrt.cpp b/Source/scrollrt.cpp index d5ec04050..2af3f40d4 100644 --- a/Source/scrollrt.cpp +++ b/Source/scrollrt.cpp @@ -28,7 +28,7 @@ DWORD sgdwCursHgt; DWORD level_cel_block; DWORD sgdwCursXOld; DWORD sgdwCursYOld; -BOOLEAN AutoMapShowItems; +bool AutoMapShowItems; /** * Specifies the type of arches to render. */ diff --git a/Source/scrollrt.h b/Source/scrollrt.h index a80cad4e8..3b262efe3 100644 --- a/Source/scrollrt.h +++ b/Source/scrollrt.h @@ -21,7 +21,7 @@ extern char arch_draw_type; extern int cel_transparency_active; extern int cel_foliage_active; extern int level_piece_id; -extern BOOLEAN AutoMapShowItems; +extern bool AutoMapShowItems; void ClearCursor(); void ShiftGrid(int *x, int *y, int horizontal, int vertical); diff --git a/Source/sound.h b/Source/sound.h index 4df2c33d7..3a8f4b6a2 100644 --- a/Source/sound.h +++ b/Source/sound.h @@ -19,7 +19,7 @@ typedef struct TSnd { Uint32 start_tc; } TSnd; -extern BOOLEAN gbSndInited; +extern bool gbSndInited; void snd_update(BOOL bStopAll); void snd_stop_snd(TSnd *pSnd); @@ -37,9 +37,9 @@ int sound_get_or_set_sound_volume(int volume); /* data */ -extern BOOLEAN gbMusicOn; -extern BOOLEAN gbSoundOn; -extern BOOLEAN gbDupSounds; +extern bool gbMusicOn; +extern bool gbSoundOn; +extern bool gbDupSounds; #ifdef __cplusplus } diff --git a/SourceX/sound.cpp b/SourceX/sound.cpp index 638357319..ce9a191b8 100644 --- a/SourceX/sound.cpp +++ b/SourceX/sound.cpp @@ -13,7 +13,7 @@ namespace devilution { -BOOLEAN gbSndInited; +bool gbSndInited; /** Specifies whether background music is enabled. */ HANDLE sghMusic; @@ -37,9 +37,9 @@ void FreeMusicBuffer() /* data */ -BOOLEAN gbMusicOn = true; +bool gbMusicOn = true; /** Specifies whether sound effects are enabled. */ -BOOLEAN gbSoundOn = true; +bool gbSoundOn = true; /** Specifies the active background music track id. */ int sgnMusicTrack = NUM_MUSIC; /** Maps from track ID to track name in spawn. */ diff --git a/SourceX/storm/storm_net.cpp b/SourceX/storm/storm_net.cpp index 056b4bbaa..63830f166 100644 --- a/SourceX/storm/storm_net.cpp +++ b/SourceX/storm/storm_net.cpp @@ -208,7 +208,7 @@ BOOL SNetGetTurnsInTransit(DWORD *turns) /** * @brief engine calls this only once with argument 1 */ -BOOLEAN SNetSetBasePlayer(int) +bool SNetSetBasePlayer(int) { #ifndef NONET std::lock_guard lg(storm_net_mutex);